diff --git a/README.md b/README.md index ca73c13..992fb54 100644 --- a/README.md +++ b/README.md @@ -149,6 +149,21 @@ git checkout TAG_NAME_HERE ``` +## Integrations +WorldEditAdditions tries to be compatible with as many other mods and games as possible. If things aren't working as expected with your mod/game, please do [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new) and let us know. + +Currently, we have explicit compatibility code added to support the following mods: + +- [`bonemeal`](https://content.minetest.net/packages/TenPlus1/bonemeal/): For `//forest`, `//bonemeal`, and other commands that use bonemeal to grow things. +- [`pova`](https://content.minetest.net/packages/TenPlus1/pova/) for adjusting player movement speed. + +All compatibility code is optional: you don't *have* to have any of these mods installed in order to use WorldEditAdditions. + +The following mods have known issues: + +- [`moretrees`](https://content.minetest.net/packages/mt-mods/moretrees/): Saplings are incompatible with bonemeal. See [this FAQ](https://github.com/sbrl/Minetest-WorldEditAdditions/#why-dont-the-moretrees-trees-work-with-forest). + + ## Troubleshooting If you're experiencing issues with this mod, try checking this FAQ before opening an issue. @@ -172,7 +187,9 @@ The only side effect of this is that WorldEdit commands such as `//shift` are no ### The position markers disappear when far way This is a limitation of Minetest. You can workaround it though by setting [`active_block_range`](https://github.com/minetest/minetest/blob/5.6.1/minetest.conf.example#L2868) to a higher value - though be aware this also affects ABMs and other entities as well, so it can cause server lag. -The new positioning system now partially rectifies this issue with the region marker walls by creating a grid of entities instead of a single entity, such that a portion of them are more likely to be in range. +The new positioning system now rectifies this issue with the region marker walls by creating a grid of entities instead of a single entity, such that a portion of them are more likely to be in range. + +If this is not showing for you, please update WorldEditAdditions and try again. ## Contributing