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Update changelog
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@ -8,8 +8,8 @@ It's about time I started a changelog! This will serve from now on as the main c
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- Add `//hollow` for hollowing out areas (a step towards parity with Minecraft WorldEdit)
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- Add `//hollow` for hollowing out areas (a step towards parity with Minecraft WorldEdit)
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- `//subdivide`: Improve performance of initial chunk counting algorithm - it should get started on the job _much_ quicker now (especially on large regions)
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- `//subdivide`: Improve performance of initial chunk counting algorithm - it should get started on the job _much_ quicker now (especially on large regions)
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- `//subdivide`: Fix a bug where the entire defined region was emerged all at once instead of in chunks
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- `//subdivide`: Fix a bug where the entire defined region was emerged all at once instead of in chunks
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- `//subdivide`: Fix performance & memory usage of metrics over time on large regions
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- `//subdivide`: Fix performance & memory usage issues
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- No more slowdowns over time with a large number of chunks!
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- If you encounter any other issues with it over large areas (particularly 2000x150x2000 and larger), please let me know
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- Bugfix: Fix obscure crash in calls to `human_size` ("unknown" will now be returned if passed junk)
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- Bugfix: Fix obscure crash in calls to `human_size` ("unknown" will now be returned if passed junk)
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