From 2b29334d825c363678293a84f44e507e5b16e112 Mon Sep 17 00:00:00 2001 From: Starbeamrainbowlabs Date: Sun, 7 Feb 2021 02:02:02 +0000 Subject: [PATCH] Update changelog --- CHANGELOG.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 6813095..c3108bf 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,8 +8,8 @@ It's about time I started a changelog! This will serve from now on as the main c - Add `//hollow` for hollowing out areas (a step towards parity with Minecraft WorldEdit) - `//subdivide`: Improve performance of initial chunk counting algorithm - it should get started on the job _much_ quicker now (especially on large regions) - `//subdivide`: Fix a bug where the entire defined region was emerged all at once instead of in chunks - - `//subdivide`: Fix performance & memory usage of metrics over time on large regions - - No more slowdowns over time with a large number of chunks! + - `//subdivide`: Fix performance & memory usage issues + - If you encounter any other issues with it over large areas (particularly 2000x150x2000 and larger), please let me know - Bugfix: Fix obscure crash in calls to `human_size` ("unknown" will now be returned if passed junk)