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@ -5,6 +5,7 @@ It's about time I started a changelog! This will serve from now on as the master
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## v1.9 (unreleased)
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## v1.9 (unreleased)
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- Add `//many` for executing a command many times in a row
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- Add `//many` for executing a command many times in a row
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- Add **experimental** `//erode` command
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- Add **experimental** `//erode` command
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- Add `//fillcaves` command - fills in all air nodes beneath non air-nodes
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## v1.8: The Quality of Life Update (17th July 2020)
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## v1.8: The Quality of Life Update (17th July 2020)
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10
README.md
10
README.md
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@ -38,6 +38,7 @@ _(Do you have a cool build that you used WorldEditAdditions to build? [Get in to
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### Terrain
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### Terrain
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- [`//overlay <node_name_a> [<chance_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...`](#overlay-node_name_a-chance_a-node_name_b-chance_b-node_name_n-chance_n-)
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- [`//overlay <node_name_a> [<chance_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...`](#overlay-node_name_a-chance_a-node_name_b-chance_b-node_name_n-chance_n-)
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- [`//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`](#layers-node_name_1-layer_count_1-node_name_2-layer_count_2-)
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- [`//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`](#layers-node_name_1-layer_count_1-node_name_2-layer_count_2-)
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- [`//fillcaves [<node_name>]`](#fillcaves-node_name)
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- [`//convolve <kernel> [<width>[,<height>]] [<sigma>]`](#convolve-kernel-widthheight-sigma)
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- [`//convolve <kernel> [<width>[,<height>]] [<sigma>]`](#convolve-kernel-widthheight-sigma)
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- [`//erode [<snowballs|...> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]`](#erode-snowballs-key_1-value_1-key_2-value_2-) **experimental**
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- [`//erode [<snowballs|...> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]`](#erode-snowballs-key_1-value_1-key_2-value_2-) **experimental**
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@ -96,6 +97,15 @@ The list of nodes has a form similar to that of a chance list you might find in
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//layers cobble 2 dirt
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//layers cobble 2 dirt
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```
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```
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### `//fillcaves [<node_name>]`
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Fills in all airlike nodes beneath non airlike nodes, which gives the effect of filling in caves. Defaults to filling in with stone, but this can be customised.
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```
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//fillcaves
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//fillcaves dirt
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//fillcaves brick
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```
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### `//ellipsoid <rx> <ry> <rz> <node_name>`
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### `//ellipsoid <rx> <ry> <rz> <node_name>`
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Creates a solid ellipsoid at position 1 with the radius `(rx, ry, rz)`.
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Creates a solid ellipsoid at position 1 with the radius `(rx, ry, rz)`.
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