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local wea = worldeditadditions
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-- Test command:
-- //multi //fp set1 1330 60 5455 //fp set2 1355 35 5430 //subdivide 10 10 10 fixlight //y
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local function will_trigger_saferegion ( name , cmd_name , args )
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if not worldedit.registered_commands [ cmd_name ] then return nil , " Error: That worldedit command could not be found (perhaps it hasn't been upgraded to worldedit.register_command() yet?) " end
local def = worldedit.registered_commands [ cmd_name ]
if not def.parse then return nil , " Error: No parse method found (this is a bug). " end
local parsed = { def.parse ( args ) }
local parse_success = table.remove ( parsed , 1 )
if not success then return nil , table.remove ( parsed , 1 ) end
if not def.nodes_needed then return false end
local success , result = def.nodes_needed ( name , unpack ( parsed ) )
if not success then return nil , result end
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if result > 10000 then return true end
return false
end
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-- Counts the number of chunks in the given area.
-- TODO: Do the maths properly here instead of using a loop - the loop is *very* inefficient - especially for large areas
local function count_chunks ( pos1 , pos2 , chunk_size )
local count = 0
for z = pos2.z , pos1.z , - chunk_size.z do
for y = pos2.y , pos1.y , - chunk_size.y do
for x = pos2.x , pos1.x , - chunk_size.x do
count = count + 1
end
end
end
return count
end
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worldedit.register_command ( " subdivide " , {
params = " <size_x> <size_y> <size_z> <command> <params> " ,
description = " Subdivides the given worldedit area into chunks and runs a worldedit command multiple times to cover the defined region. Note that the given command must NOT be prepended with any forward slashes - just like //cubeapply. " ,
privs = { worldedit = true } ,
require_pos = 2 ,
parse = function ( params_text )
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local parts = wea.split ( params_text , " %s+ " , false )
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if # parts < 4 then
return false , " Error: Not enough arguments (try /help /subdivide). "
end
local chunk_size = {
x = tonumber ( parts [ 1 ] ) ,
y = tonumber ( parts [ 2 ] ) ,
z = tonumber ( parts [ 3 ] )
}
if chunk_size.x == nil then return false , " Error: Invalid value for size_x (must be an integer). " end
if chunk_size.y == nil then return false , " Error: Invalid value for size_y (must be an integer). " end
if chunk_size.z == nil then return false , " Error: Invalid value for size_x (must be an integer). " end
chunk_size.x = math.floor ( chunk_size.x )
chunk_size.y = math.floor ( chunk_size.y )
chunk_size.z = math.floor ( chunk_size.z )
local cmd_name = parts [ 4 ]
if not worldedit.registered_commands [ cmd_name ] then
return false , " Error: The worldedit command ' " .. parts [ 4 ] .. " ' does not exist (try /help). "
end
-- success, chunk_size, command_name, args
return true , chunk_size , parts [ 4 ] , table.concat ( parts , " " , 5 )
end ,
nodes_needed = function ( name )
return worldedit.volume ( worldedit.pos1 [ name ] , worldedit.pos2 [ name ] )
end ,
func = function ( name , chunk_size , cmd_name , args )
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local time_total = worldeditadditions.get_ms_time ( )
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local pos1 , pos2 = worldedit.sort_pos ( worldedit.pos1 [ name ] , worldedit.pos2 [ name ] )
local volume = worldedit.volume ( pos1 , pos2 )
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local cmd = worldedit.registered_commands [ cmd_name ]
if not minetest.check_player_privs ( name , cmd.privs ) then
return false , " Error: Your privileges are unsufficient to run ' " .. cmd_name .. " '. "
end
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local i = 1
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-- local chunks_total = math.ceil((pos2.x - pos1.x) / (chunk_size.x - 1))
-- * math.ceil((pos2.y - pos1.y) / (chunk_size.y - 1))
-- * math.ceil((pos2.z - pos1.z) / (chunk_size.z - 1))
local chunks_total = count_chunks ( pos1 , pos2 , chunk_size )
local msg_prefix = " [ subdivide | " .. table.concat ( { cmd_name , args } , " " ) .. " ] "
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worldedit.player_notify ( name ,
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msg_prefix .. " Starting - "
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-- ..wea.vector.tostring(pos1).." - "..wea.vector.tostring(pos2)
.. " chunk size: " .. wea.vector . tostring ( chunk_size )
.. " , " .. chunks_total .. " chunks total "
.. " ( " .. volume .. " nodes) "
)
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chunk_size.x = chunk_size.x - 1 -- WorldEdit regions are inclusive
chunk_size.y = chunk_size.y - 1 -- WorldEdit regions are inclusive
chunk_size.z = chunk_size.z - 1 -- WorldEdit regions are inclusive
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local time_last_msg = worldeditadditions.get_ms_time ( )
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local time_chunks = { }
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for z = pos2.z , pos1.z , - ( chunk_size.z + 1 ) do
for y = pos2.y , pos1.y , - ( chunk_size.y + 1 ) do
for x = pos2.x , pos1.x , - ( chunk_size.x + 1 ) do
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local c_pos2 = { x = x , y = y , z = z }
local c_pos1 = {
x = x - chunk_size.x ,
y = y - chunk_size.y ,
z = z - chunk_size.z
}
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-- print("c1", wea.vector.tostring(c_pos1), "c2", wea.vector.tostring(c_pos2), "volume", worldedit.volume(c_pos1, c_pos2))
if c_pos1.x < pos1.x then c_pos1.x = pos1.x end
if c_pos1.y < pos1.y then c_pos1.y = pos1.y end
if c_pos1.z < pos1.z then c_pos1.z = pos1.z end
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local time_this = worldeditadditions.get_ms_time ( )
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worldedit.player_notify_suppress ( name )
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worldedit.pos1 [ name ] = c_pos1
worldedit.pos2 [ name ] = c_pos2
cmd.func ( name , args )
if will_trigger_saferegion ( name , cmd_name , args ) then
minetest.chatcommands [ " /y " ] . func ( )
end
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worldedit.player_notify_unsuppress ( name )
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time_this = worldeditadditions.get_ms_time ( ) - time_this
table.insert ( time_chunks , time_this )
local time_average = wea.average ( time_chunks )
local eta = ( chunks_total - i ) * time_average
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-- print("eta", eta, "time_average", time_average, "chunks_left", chunks_total - i)
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-- Send updates every 2 seconds, and after the first 3 chunks are done
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if worldeditadditions.get_ms_time ( ) - time_last_msg > 2 * 1000 or i == 3 or i == chunks_total then
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worldedit.player_notify ( name ,
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msg_prefix
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.. i .. " / " .. chunks_total .. " (~ "
.. string.format ( " %.2f " , ( i / chunks_total ) * 100 ) .. " %) complete | "
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.. " last chunk: " .. wea.human_time ( time_this )
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.. " , average: " .. wea.human_time ( time_average )
.. " , ETA: ~ " .. wea.human_time ( eta )
)
time_last_msg = worldeditadditions.get_ms_time ( )
end
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i = i + 1
end
end
end
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i = i - 1
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worldedit.pos1 [ name ] = pos1
worldedit.pos2 [ name ] = pos2
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time_total = worldeditadditions.get_ms_time ( ) - time_total
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minetest.log ( " action " , name .. " used //subdivide at " .. wea.vector . tostring ( pos1 ) .. " - " .. wea.vector . tostring ( pos2 ) .. " , with " .. i .. " chunks and " .. worldedit.volume ( pos1 , pos2 ) .. " total nodes in " .. time_total .. " s " )
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return true , msg_prefix .. " Complete: " .. i .. " chunks processed in " .. wea.human_time ( time_total )
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end
} )