Minetest-WorldEditAdditions/worldeditadditions/utils/strings.lua

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-- Licence: GPLv2 (MPL-2.0 is compatible, so we can use this here)
-- Source: https://stackoverflow.com/a/43582076/1460422
-- gsplit: iterate over substrings in a string separated by a pattern
--
-- Parameters:
-- text (string) - the string to iterate over
-- pattern (string) - the separator pattern
-- plain (boolean) - if true (or truthy), pattern is interpreted as a plain
-- string, not a Lua pattern
--
-- Returns: iterator
--
-- Usage:
-- for substr in gsplit(text, pattern, plain) do
-- doSomething(substr)
-- end
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function worldeditadditions.gsplit(text, pattern, plain)
local splitStart, length = 1, #text
return function ()
if splitStart then
local sepStart, sepEnd = string.find(text, pattern, splitStart, plain)
local ret
if not sepStart then
ret = string.sub(text, splitStart)
splitStart = nil
elseif sepEnd < sepStart then
-- Empty separator!
ret = string.sub(text, splitStart, sepStart)
if sepStart < length then
splitStart = sepStart + 1
else
splitStart = nil
end
else
ret = sepStart > splitStart and string.sub(text, splitStart, sepStart - 1) or ''
splitStart = sepEnd + 1
end
return ret
end
end
end
-- split: split a string into substrings separated by a pattern.
--
-- Parameters:
-- text (string) - the string to iterate over
-- pattern (string) - the separator pattern
-- plain (boolean) - if true (or truthy), pattern is interpreted as a plain
-- string, not a Lua pattern
--
-- Returns: table (a sequence table containing the substrings)
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function worldeditadditions.split(text, pattern, plain)
local ret = {}
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for match in worldeditadditions.gsplit(text, pattern, plain) do
table.insert(ret, match)
end
return ret
end
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--- Pads str to length len with char from right
-- @source https://snipplr.com/view/13092/strlpad--pad-string-to-the-left
function worldeditadditions.str_padend(str, len, char)
if char == nil then char = ' ' end
return str .. string.rep(char, len - #str)
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end
--- Pads str to length len with char from left
-- Adapted from the above
function worldeditadditions.str_padstart(str, len, char)
if char == nil then char = ' ' end
return string.rep(char, len - #str) .. str
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end
--- Equivalent to string.startsWith in JS
-- @param str string The string to operate on
-- @param start number The start string to look for
-- @returns bool Whether start is present at the beginning of str
function worldeditadditions.string_starts(str,start)
return string.sub(str,1,string.len(start))==start
end
--- Prints a 2d array of numbers formatted like a JS TypedArray (e.g. like a manip node list or a convolutional kernel)
-- In other words, the numbers should be formatted as a single flat array.
-- @param tbl number[] The ZERO-indexed list of numbers
-- @param width number The width of 2D array.
function worldeditadditions.print_2d(tbl, width)
print("==== count: "..#tbl..", width:"..width.." ====")
local display_width = 1
for _i,value in pairs(tbl) do
display_width = math.max(display_width, #tostring(value))
end
display_width = display_width + 2
local next = {}
for i=0, #tbl do
table.insert(next, worldeditadditions.str_padstart(tostring(tbl[i]), display_width))
if #next == width then
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print(table.concat(next, ""))
next = {}
end
end
end
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--- Turns an associative node_id → count table into a human-readable list.
-- Works well with worldeditadditions.make_ascii_table().
function worldeditadditions.node_distribution_to_list(distribution, nodes_total)
local distribution_data = {}
for node_id, count in pairs(distribution) do
table.insert(distribution_data, {
count,
tostring(worldeditadditions.round((count / nodes_total) * 100, 2)).."%",
minetest.get_name_from_content_id(node_id)
})
end
return distribution_data
end
--- Makes a human-readable table of data.
-- Data should be a 2D array - i.e. a table of tables. The nested tables should
-- contain a list of items for a single row.
-- If total is specified, then a grand total is printed at the bottom - this is
-- useful when you want to print a node list - works well with
-- worldeditadditions.node_distribution_to_list().
function worldeditadditions.make_ascii_table(data, total)
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local extra_padding = 2
local result = {}
local max_lengths = {}
for y = 1, #data, 1 do
for x = 1, #data[y], 1 do
if not max_lengths[x] then
max_lengths[x] = 0
end
max_lengths[x] = math.max(max_lengths[x], #tostring(data[y][x]) + extra_padding)
end
end
for _key, row in ipairs(data) do
local row_result = {}
for i = 1, #row, 1 do
row_result[#row_result + 1] = worldeditadditions.str_padend(tostring(row[i]), max_lengths[i], " ")
end
result[#result+1] = table.concat(row_result, "")
end
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if total then
result[#result+1] = string.rep("=", 6 + #tostring(total) + 6).."\n"..
"Total "..total.." nodes\n"
end
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-- TODO: Add multi-column support here
return table.concat(result, "\n")
end
--- Parses a list of strings as a list of weighted nodes - e.g. like in the //mix command.
-- @param parts string[] The list of strings to parse (try worldeditadditions.split)
-- @param as_list bool If true, then table.insert() successive { node = string, weight = number } subtables when parsing instead of populating as an associative array.
-- @param func_normalise callable If specified, the given function will be used to normalise node names instead of worldedit.normalize_nodename. A single argument is passed containing the un-normalised node name, and the return value is assumed to be the normalised node name.
-- @returns table A table in the form node_name => weight.
function worldeditadditions.parse_weighted_nodes(parts, as_list, func_normalise)
if as_list == nil then as_list = false end
local MODE_EITHER = 1
local MODE_NODE = 2
local result = {}
local mode = MODE_NODE
local last_node_name = nil
for i, part in ipairs(parts) do
-- print("i: "..i..", part: "..part)
if mode == MODE_NODE then
-- print("mode: node");
local next
if not func_normalise then next = worldedit.normalize_nodename(part)
else next = func_normalise(part) end
if not next then
return false, "Error: Invalid node name '"..part.."'"
end
last_node_name = next
mode = MODE_EITHER
elseif mode == MODE_EITHER then
-- print("mode: either");
local chance = tonumber(part)
if not chance then
-- print("not a chance, trying a node name")
local node_name
if not func_normalise then node_name = worldedit.normalize_nodename(part)
else node_name = func_normalise(part) end
if not node_name then
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return false, "Error: Invalid number '"..tostring(part).."'"
end
if last_node_name then
if as_list then table.insert(result, { node = last_node_name, weight = 1 })
else result[last_node_name] = 1 end
end
last_node_name = node_name
mode = MODE_EITHER
else
-- print("it's a chance: ", chance, "for", last_node_name)
chance = math.floor(chance)
if as_list then table.insert(result, { node = last_node_name, weight = chance })
else result[last_node_name] = chance end
last_node_name = nil
mode = MODE_NODE
end
end
end
if last_node_name then
-- print("caught trailing node name: ", last_node_name)
if as_list then table.insert(result, { node = last_node_name, weight = 1 })
else result[last_node_name] = 1 end
end
return true, result
end
function worldeditadditions.parse_map(params_text)
local result = {}
local parts = worldeditadditions.split(params_text, "%s+", false)
local last_key = nil
for i, part in ipairs(parts) do
if i % 2 == 0 then -- Lua starts at 1 :-/
-- Try converting to a number to see if it works
local part_converted = tonumber(part)
if as_number == nil then part_converted = part end
result[last_key] = part
else
last_key = part
end
end
return true, result
end
function worldeditadditions.map_stringify(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, key.."\t"..value)
end
return table.concat(result, "\n")
end
--- Converts a float milliseconds into a human-readable string.
-- Ported from PHP human_time from Pepperminty Wiki: https://github.com/sbrl/Pepperminty-Wiki/blob/fa81f0d/core/05-functions.php#L82-L104
-- @param ms float The number of milliseconds to convert.
-- @return string A human-readable string representing the input ms.
function worldeditadditions.human_time(ms)
if type(ms) ~= "number" then return "unknown" end
local tokens = {
{ 31536000 * 1000, 'year' },
{ 2592000 * 1000, 'month' },
{ 604800 * 1000, 'week' },
{ 86400 * 1000, 'day' },
{ 3600 * 1000, 'hr' },
{ 60 * 1000, 'min' },
{ 1 * 1000, 's' },
{ 1, 'ms'}
}
for _,pair in pairs(tokens) do
if ms > pair[1] or pair[2] == "ms" then
local unit = pair[2]
if ms > 60 * 1000 and math.floor(ms / pair[1]) > 1 then
unit = unit.."s"
end
return string.format("%.2f", ms / pair[1])..unit
end
end
end
--- Formats (usually large) numbers as human-readable strings.
-- Ported from PHP: https://github.com/sbrl/Pepperminty-Wiki/blob/0a81c940c5803856db250b29f54658476bc81e21/core/05-functions.php#L67
-- @param n number The number to format.
-- @param decimals number The number fo decimal places to show.
-- @return string A formatted string that represents the given input number.
function worldeditadditions.human_size(n, decimals)
sizes = { "", "K", "M", "G", "T", "P", "E", "Y", "Z" }
local factor = math.floor((#tostring(n) - 1) / 3)
local multiplier = 10^(decimals or 0)
local result = math.floor(0.5 + (n / math.pow(1000, factor)) * multiplier) / multiplier
return result .. sizes[factor+1]
end
--- Makes a seed from a string.
-- If the input is a number, it is returned as-is.
-- If the input is a string and can be converted to a number with tonumber(),
-- the output of tonumber() is returned.
-- Otherwise, the string is converted to a number via a simple hashing algorithm
-- (caution: certainlly NOT crypto-secure!).
-- @param {string} str The string to convert.
-- @source https://stackoverflow.com/a/2624210/1460422 The idea came from here
function worldeditadditions.makeseed(str)
if type(str) == "number" then return str end
if tonumber(str) ~= nil then return tonumber(str) end
local result = 0
for i = 1, #str do
result = (result*91) + (string.byte(str:sub(i, i)) * 31)
end
return result
end
-- From http://lua-users.org/wiki/StringTrim
function worldeditadditions.trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end