Minetest-WorldEditAdditions/worldeditadditions/lib/ellipsoidapply.lua

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local wea_c = worldeditadditions_core
local Vector3 = wea_c.Vector3
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--- Similar to cubeapply, except that it takes 2 positions and only keeps an ellipsoid-shaped area defined by the boundaries of the defined region.
-- Takes a backup copy of the defined region, runs the given function, and then
-- restores the bits around the edge that aren't inside the largest ellipsoid that will fit inside the defined region.
-- @param {Position} pos1 The 1st position defining the region boundary
-- @param {Position} pos2 The 2nd positioon defining the region boundary
-- @param {Function} func The function to call that performs the action in question. It is expected that the given function will accept no arguments.
function worldeditadditions.ellipsoidapply(pos1, pos2, func)
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local time_taken_all = wea_c.get_ms_time()
pos1, pos2 = Vector3.sort(pos1, pos2)
-- pos2 will always have the highest co-ordinates now
-- Fetch the nodes in the specified area
local manip_before, area_before = worldedit.manip_helpers.init(pos1, pos2)
local data_before = manip_before:get_data()
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local time_taken_fn = wea_c.get_ms_time()
func()
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time_taken_fn = wea_c.get_ms_time() - time_taken_fn
local manip_after, area_after = worldedit.manip_helpers.init(pos1, pos2)
local data_after = manip_after:get_data()
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local radius = (pos2 - pos1) / 2
local e_centre = pos2 - radius
for z = pos2.z, pos1.z, -1 do
for y = pos2.y, pos1.y, -1 do
for x = pos2.x, pos1.x, -1 do
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local comp = (Vector3.new(x, y, z) - e_centre) / radius
local distance_mult = Vector3.dot(comp, comp)
-- Roll everything that's outside the ellipse back
if distance_mult > 1 then
data_after[area_after:index(x, y, z)] = data_before[area_before:index(x, y, z)]
end
end
end
end
-- Save the modified nodes back to disk & return
-- No need to save - this function doesn't actually change anything
worldedit.manip_helpers.finish(manip_after, data_after)
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time_taken_all = wea_c.get_ms_time() - time_taken_all
return true, { all = time_taken_all, fn = time_taken_fn }
end