Starbeamrainbowlabs
63b698573f
Debug connectiono system
2022-01-09 16:57:07 +00:00
Starbeamrainbowlabs
53b0d661a9
replace logging system
...
...I'm so picky
2022-01-09 16:30:42 +00:00
Starbeamrainbowlabs
306180d9d8
Another day, another set of bugs
2022-01-09 00:57:06 +00:00
Starbeamrainbowlabs
c5e2d31c47
A bugfixing we are going.... not there just yet though
2022-01-08 23:47:52 +00:00
Starbeamrainbowlabs
19f2003fbf
Fix some bugs, write some comments
2022-01-08 21:37:03 +00:00
Starbeamrainbowlabs
135b2e8d1b
Write a bunch more glue code
...
....but it's all still untested. I'm getting kinda nervous here
2022-01-08 16:59:08 +00:00
Starbeamrainbowlabs
cf7451dcf2
Wire up peer handing in PeerServer
...
Going to be a heck fo a stack trace if it crashes though.....
Agent → .... → PeerServer → Peer → Connection → FramedTransport → {
rekey, StreamHelpers }
2021-10-19 02:36:22 +01:00
Starbeamrainbowlabs
32dec3049f
Peer: we can use async/await for the initial handshake
...
events.once(emitter, eventname) makes it so much more concise!
2021-10-09 18:13:34 +01:00
Starbeamrainbowlabs
6f181971e3
Implement simple peer system, but it's untested.
...
Next step is to exchange peers.
2021-10-09 18:00:54 +01:00