Commit graph

12 commits

Author SHA1 Message Date
Starbeamrainbowlabs 61b830121e
tweak comment 2022-01-09 17:47:19 +00:00
Starbeamrainbowlabs a9a7320a1e
Make disconnects graceful 2022-01-09 17:46:43 +00:00
Starbeamrainbowlabs 43fed309dc
Disconnect duplicate connections 2022-01-09 17:37:06 +00:00
Starbeamrainbowlabs 63b698573f
Debug connectiono system 2022-01-09 16:57:07 +00:00
Starbeamrainbowlabs 53b0d661a9
replace logging system
...I'm so picky
2022-01-09 16:30:42 +00:00
Starbeamrainbowlabs 306180d9d8
Another day, another set of bugs 2022-01-09 00:57:06 +00:00
Starbeamrainbowlabs c5e2d31c47
A bugfixing we are going.... not there just yet though 2022-01-08 23:47:52 +00:00
Starbeamrainbowlabs 19f2003fbf
Fix some bugs, write some comments 2022-01-08 21:37:03 +00:00
Starbeamrainbowlabs 135b2e8d1b
Write a bunch more glue code
....but it's all still untested. I'm getting kinda nervous here
2022-01-08 16:59:08 +00:00
Starbeamrainbowlabs cf7451dcf2
Wire up peer handing in PeerServer
Going to be a heck fo a stack trace if it crashes though.....

Agent → .... → PeerServer → Peer → Connection → FramedTransport → { 
rekey, StreamHelpers }
2021-10-19 02:36:22 +01:00
Starbeamrainbowlabs 32dec3049f
Peer: we can use async/await for the initial handshake
events.once(emitter, eventname) makes it so much more concise!
2021-10-09 18:13:34 +01:00
Starbeamrainbowlabs 6f181971e3
Implement simple peer system, but it's untested.
Next step is to exchange peers.
2021-10-09 18:00:54 +01:00