204 lines
5.6 KiB
Lua
204 lines
5.6 KiB
Lua
-------------------------------------
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-- 3D Maze generation script
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-------------------------------------
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-- A test by @Starbeamrainbowlabs
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---------------------------------------------
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-- Intelligent table printing function
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---------------------------------------------
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-- From http://coronalabs.com/blog/2014/09/02/tutorial-printing-table-contents/
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function print_r ( t )
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local print_r_cache = {}
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local function sub_print_r(t, indent)
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if (print_r_cache[tostring(t)]) then
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print(indent.."*"..tostring(t))
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else
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print_r_cache[tostring(t)] = true
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if (type(t) == "table") then
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for pos, val in pairs(t) do
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if (type(val) == "table") then
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print(indent.."["..pos.."] => "..tostring(t).." {")
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sub_print_r(val, indent..string.rep(" ", string.len(pos) + 8))
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print(indent..string.rep(" ", string.len(pos) + 6).."}")
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elseif (type(val) == "string") then
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print(indent.."["..pos..'] => "'..val..'"')
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else
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print(indent.."["..pos.."] => "..tostring(val))
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end
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end
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else
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print(indent..tostring(t))
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end
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end
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end
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if (type(t) == "table") then
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print(tostring(t).." {")
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sub_print_r(t, " ")
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print("}")
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else
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sub_print_r(t, " ")
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end
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print()
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end
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if arg[1] ~= nil then
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width = tonumber(arg[1])
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else
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width = 35
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end
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if arg[2] ~= nil then
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height = tonumber(arg[2])
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else
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height = 15
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end
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if arg[3] ~= nil then
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depth = tonumber(arg[3])
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else
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depth = 7
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end
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if arg[4] ~= nil then
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seed = tonumber(arg[4])
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else
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seed = os.time()
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end
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----------------------------------
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-- function to print out the world
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----------------------------------
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function printspace(space, w, h, d)
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for z = 0, d - 1, 1 do
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for y = 0, h - 1, 1 do
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local line = ""
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for x = 0, w - 1, 1 do
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line = line .. space[z][y][x]
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end
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print(line)
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end
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print("")
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end
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end
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-- Initialise the world
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start_time = os.clock()
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function generate_maze3d(seed, width, height, depth)
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print("Generating maze "..width.."x"..height.."x"..depth)
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math.randomseed(seed) -- seed the random number generator with the system clock
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width = width - 1
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height = height - 1
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local world = {}
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for z = 0, depth, 1 do
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world[z] = {}
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for y = 0, height, 1 do
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world[z][y] = {}
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for x = 0, width, 1 do
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world[z][y][x] = "#"
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end
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end
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end
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-- do a random walk to create pathways
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local nodes = {} -- the nodes left that we haven't investigated
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local curnode = 1 -- the node we are currently operating on
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local cx, cy, cz = 1, 1, 1 -- our current position
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table.insert(nodes, { x = cx, y = cy, z = cz })
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world[cz][cy][cx] = " "
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while #nodes > 0 do
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-- io.write("Nodes left: " .. curnode .. "\r")
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--print("Nodes left: " .. #nodes)
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local directions = "" -- the different directions we can move in
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if cz - 2 > 0 and world[cz - 2][cy][cx] == "#" then
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directions = directions .. "-"
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-- print("cz: "..cz..", cz - 2: "..(cz-2)..", here: '"..world[cz][cy][cx].."', there: '"..world[cz - 2][cy][cx].."'")
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end
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if cz + 2 < depth and world[cz + 2][cy][cx] == "#" then
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directions = directions .. "+"
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end
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if cy - 2 > 0 and world[cz][cy - 2][cx] == "#" then
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directions = directions .. "u"
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end
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if cy + 2 < height and world[cz][cy + 2][cx] == "#" then
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directions = directions .. "d"
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end
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if cx - 2 > 0 and world[cz][cy][cx - 2] == "#" then
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directions = directions .. "l"
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end
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if cx + 2 < width and world[cz][cy][cx + 2] == "#" then
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directions = directions .. "r"
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end
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print("Currently at ("..cx..", "..cy..", "..cz..") - directions: "..directions)
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--print("radar output: '" .. directions .. "' (length: " .. #directions .. "), curnode: " .. curnode)
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if #directions > 0 then
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-- we still have somewhere that we can go
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--print("This node is not a dead end yet.")
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local curdirnum = math.random(1, #directions)
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local curdir = string.sub(directions, curdirnum, curdirnum)
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print("Picked direction '"..curdir.."' (index "..curdirnum..")")
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if curdir == "+" then
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world[cz + 1][cy][cx] = " "
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world[cz + 2][cy][cx] = " "
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cz = cz + 2
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elseif curdir == "-" then
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world[cz - 1][cy][cx] = " "
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world[cz - 2][cy][cx] = " "
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cz = cz - 2
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elseif curdir == "u" then
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world[cz][cy - 1][cx] = " "
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world[cz][cy - 2][cx] = " "
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cy = cy - 2
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elseif curdir == "d" then
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world[cz][cy + 1][cx] = " "
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world[cz][cy + 2][cx] = " "
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cy = cy + 2
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elseif curdir == "l" then
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world[cz][cy][cx - 1] = " "
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world[cz][cy][cx - 2] = " "
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cx = cx - 2
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elseif curdir == "r" then
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world[cz][cy][cx + 1] = " "
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world[cz][cy][cx + 2] = " "
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cx = cx + 2
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end
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print("Now at ("..cx..", "..cy..", "..cz..") ")
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table.insert(nodes, { x = cx, y = cy, z = cz })
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else
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-- print("The node at " .. curnode .. " is a dead end.")
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table.remove(nodes, curnode)
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if #nodes > 0 then
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--print("performing teleport.");
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curnode = math.random(1, #nodes)
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--print("New node: " .. curnode)
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-- print("Nodes table: ")
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-- print_r(nodes)
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cx = nodes[curnode]["x"]
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cy = nodes[curnode]["y"]
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cz = nodes[curnode]["z"]
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else
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--print("Maze generation complete, no teleportation necessary.")
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end
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end
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-- io.read("*l")
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-- print("\n\n\n\n\n\n\n\n\n")
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-- printspace(world, width + 1, height + 1, depth + 1)
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end
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return world
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end
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local world = generate_maze3d(seed, width, height, depth)
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printspace(world, width, height, depth)
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end_time = os.clock()
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print("Generation completed in " .. (end_time - start_time) .. "s.")
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