Corrected struct property issue.

This commit is contained in:
Starbeamrainbowlabs 2016-05-18 21:02:15 +01:00
parent 7467dd88a4
commit d90b2b3744
3 changed files with 43 additions and 14 deletions

View file

@ -39,11 +39,11 @@ namespace SpritePacker
break; break;
// Scan along the X axis // Scan along the X axis
cspr.Area.X = 0; cspr.X = 0;
cspr.Area.Y = scanLines.Y; cspr.Y = scanLines.Y;
bool foundPosition = false; bool foundPosition = false;
while(cspr.Area.X < scanLines.X) while(cspr.X < scanLines.X)
{ {
if (!cspr.IntersectsWith(arrangedSprites)) if (!cspr.IntersectsWith(arrangedSprites))
{ {
@ -56,24 +56,24 @@ namespace SpritePacker
Sprite rightProblem = problems[0]; Sprite rightProblem = problems[0];
foreach (Sprite probSpr in problems) foreach (Sprite probSpr in problems)
{ {
if (probSpr.Area.Right > rightProblem.Area.Right) if (probSpr.Right > rightProblem.Right)
rightProblem = probSpr; rightProblem = probSpr;
if (probSpr.Area.Top < nextScanLines.Y) if (probSpr.Top < nextScanLines.Y)
nextScanLines.Y = probSpr.Area.Top + 1; nextScanLines.Y = probSpr.Top + 1;
} }
// Move up to the position furthest to the right // Move up to the position furthest to the right
// NOTE: We may need to add one here. // NOTE: We may need to add one here.
cspr.Area.X = rightProblem.Area.Right + 1; cspr.X = rightProblem.Right + 1;
} }
if (!foundPosition) if (!foundPosition)
{ {
// We didn't find anything along the x axis - let's scan the y axis next // We didn't find anything along the x axis - let's scan the y axis next
cspr.Area.X = scanLines.X; cspr.X = scanLines.X;
cspr.Area.Y = 0; cspr.Y = 0;
while (cspr.Area.Y < scanLines.Y) while (cspr.Y < scanLines.Y)
{ {
if (!cspr.IntersectsWith(arrangedSprites)) if (!cspr.IntersectsWith(arrangedSprites))
{ {
@ -86,13 +86,13 @@ namespace SpritePacker
Sprite downProblem = problems[0]; Sprite downProblem = problems[0];
foreach (Sprite probSpr in problems) foreach (Sprite probSpr in problems)
{ {
if (probSpr.Area.Bottom > downProblem.Area.Bottom) if (probSpr.Bottom > downProblem.Bottom)
downProblem = probSpr; downProblem = probSpr;
if (probSpr.Area.Left < nextScanLines.X) if (probSpr.Left < nextScanLines.X)
nextScanLines.X = probSpr.Area.Left + 1; nextScanLines.X = probSpr.Left + 1;
} }
// Move up to the position furthest downwards // Move up to the position furthest downwards
cspr.Area.Y = downProblem.Area.Bottom + 1; cspr.Y = downProblem.Bottom + 1;
} }
} }

View file

@ -20,6 +20,31 @@ namespace SpritePacker
set { filename = value; } set { filename = value; }
} }
public int X
{
get { return area.X; }
set { area.X = value; }
}
public int Y
{
get { return area.Y; }
set { area.Y = value; }
}
public int Width
{
get { return area.Width; }
set { area.Width = value; }
}
public int Height
{
get { return area.Height; }
set { area.Height = value; }
}
public int Top { get { return area.Top; } }
public int Bottom { get { return area.Bottom; } }
public int Left { get { return area.Left; } }
public int Right { get { return area.Right; } }
public Sprite(string inFilename) public Sprite(string inFilename)
{ {
Filename = inFilename; Filename = inFilename;
@ -35,6 +60,7 @@ namespace SpritePacker
if (spr.Area.Width > largestSoFar) if (spr.Area.Width > largestSoFar)
largestSoFar = spr.Area.Width; largestSoFar = spr.Area.Width;
} }
return largestSoFar;
} }
public List<Sprite> GetIntersectors(List<Sprite> spriteList) public List<Sprite> GetIntersectors(List<Sprite> spriteList)

View file

@ -40,4 +40,7 @@
<Compile Include="Sprite.cs" /> <Compile Include="Sprite.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<EmbeddedResource Include="Help.txt" />
</ItemGroup>
</Project> </Project>