SpritePacker/SpritePacker/Sprite.cs

154 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
namespace SpritePacker
{
public class Sprite
{
private Rectangle area;
private string filename;
public Rectangle Area
{
get { return area; }
set { area = value; }
}
public string Filename
{
get { return filename; }
set { filename = value; }
}
public int X
{
get { return area.X; }
set { area.X = value; }
}
public int Y
{
get { return area.Y; }
set { area.Y = value; }
}
public int Width
{
get { return area.Width; }
set { area.Width = value; }
}
public int Height
{
get { return area.Height; }
set { area.Height = value; }
}
public int Top { get { return area.Top; } }
public int Bottom { get { return area.Bottom; } }
public int Left { get { return area.Left; } }
public int Right { get { return area.Right; } }
public Sprite(string inFilename)
{
Filename = inFilename;
// TODO: Fill in the area automagically based on the given image
throw new NotImplementedException("Todo: Fill in the area automagically based on the given image");
}
public static int GetLargestSize(List<Sprite> sprList)
{
int largestSoFar = 0;
foreach(Sprite spr in sprList)
{
if (spr.Area.Width > largestSoFar)
largestSoFar = spr.Area.Width;
}
return largestSoFar;
}
public List<Sprite> GetIntersectors(List<Sprite> spriteList)
{
List<Sprite> result = new List<Sprite>();
foreach(Sprite spr in spriteList)
{
if (spr.IntersectsWith(this))
result.Add(spr);
}
return result;
}
public List<Sprite> GetIntersectorsX(List<Sprite> spriteList)
{
List<Sprite> result = new List<Sprite>();
foreach(Sprite spr in spriteList)
{
if (spr.IntersectsWithX(this))
result.Add(spr);
}
return result;
}
public List<Sprite> GetIntersectorsY(List<Sprite> spriteList)
{
List<Sprite> result = new List<Sprite>();
foreach(Sprite spr in spriteList)
{
if (spr.IntersectsWithY(this))
result.Add(spr);
}
return result;
}
public bool IntersectsWith(List<Sprite> otherSprites)
{
foreach (Sprite spr in otherSprites)
{
if (IntersectsWith(spr))
return true;
}
return false;
}
public bool IntersectsWith(Sprite otherSprite)
{
return otherSprite.Area.IntersectsWith(Area);
}
public bool IntersectsWithX(List<Sprite> otherSprites)
{
foreach (Sprite spr in otherSprites)
{
if (IntersectsWithX(spr))
return true;
}
return false;
}
public bool IntersectsWithY(List<Sprite> otherSprites)
{
foreach (Sprite spr in otherSprites)
{
if (IntersectsWithY(spr))
return true;
}
return false;
}
public bool IntersectsWithX(Sprite otherSprite)
{
if(Area.Right > otherSprite.Area.X &&
Area.X < otherSprite.Area.Right)
return true;
else
return false;
}
public bool IntersectsWithY(Sprite otherSprite)
{
if(Area.Bottom > otherSprite.Area.Y &&
Area.Y < otherSprite.Area.Bottom)
return true;
else
return false;
}
public override string ToString()
{
return string.Format("Sprite {0} at {1}", Filename, Area);
}
}
}