Corrected struct property issue.
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parent
7467dd88a4
commit
d90b2b3744
3 changed files with 43 additions and 14 deletions
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@ -39,11 +39,11 @@ namespace SpritePacker
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break;
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break;
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// Scan along the X axis
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// Scan along the X axis
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cspr.Area.X = 0;
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cspr.X = 0;
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cspr.Area.Y = scanLines.Y;
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cspr.Y = scanLines.Y;
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bool foundPosition = false;
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bool foundPosition = false;
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while(cspr.Area.X < scanLines.X)
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while(cspr.X < scanLines.X)
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{
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{
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if (!cspr.IntersectsWith(arrangedSprites))
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if (!cspr.IntersectsWith(arrangedSprites))
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{
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{
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@ -56,24 +56,24 @@ namespace SpritePacker
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Sprite rightProblem = problems[0];
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Sprite rightProblem = problems[0];
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foreach (Sprite probSpr in problems)
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foreach (Sprite probSpr in problems)
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{
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{
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if (probSpr.Area.Right > rightProblem.Area.Right)
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if (probSpr.Right > rightProblem.Right)
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rightProblem = probSpr;
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rightProblem = probSpr;
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if (probSpr.Area.Top < nextScanLines.Y)
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if (probSpr.Top < nextScanLines.Y)
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nextScanLines.Y = probSpr.Area.Top + 1;
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nextScanLines.Y = probSpr.Top + 1;
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}
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}
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// Move up to the position furthest to the right
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// Move up to the position furthest to the right
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// NOTE: We may need to add one here.
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// NOTE: We may need to add one here.
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cspr.Area.X = rightProblem.Area.Right + 1;
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cspr.X = rightProblem.Right + 1;
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}
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}
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if (!foundPosition)
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if (!foundPosition)
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{
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{
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// We didn't find anything along the x axis - let's scan the y axis next
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// We didn't find anything along the x axis - let's scan the y axis next
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cspr.Area.X = scanLines.X;
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cspr.X = scanLines.X;
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cspr.Area.Y = 0;
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cspr.Y = 0;
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while (cspr.Area.Y < scanLines.Y)
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while (cspr.Y < scanLines.Y)
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{
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{
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if (!cspr.IntersectsWith(arrangedSprites))
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if (!cspr.IntersectsWith(arrangedSprites))
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{
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{
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@ -86,13 +86,13 @@ namespace SpritePacker
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Sprite downProblem = problems[0];
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Sprite downProblem = problems[0];
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foreach (Sprite probSpr in problems)
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foreach (Sprite probSpr in problems)
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{
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{
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if (probSpr.Area.Bottom > downProblem.Area.Bottom)
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if (probSpr.Bottom > downProblem.Bottom)
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downProblem = probSpr;
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downProblem = probSpr;
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if (probSpr.Area.Left < nextScanLines.X)
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if (probSpr.Left < nextScanLines.X)
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nextScanLines.X = probSpr.Area.Left + 1;
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nextScanLines.X = probSpr.Left + 1;
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}
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}
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// Move up to the position furthest downwards
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// Move up to the position furthest downwards
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cspr.Area.Y = downProblem.Area.Bottom + 1;
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cspr.Y = downProblem.Bottom + 1;
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}
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}
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}
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}
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@ -20,6 +20,31 @@ namespace SpritePacker
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set { filename = value; }
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set { filename = value; }
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}
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}
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public int X
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{
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get { return area.X; }
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set { area.X = value; }
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}
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public int Y
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{
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get { return area.Y; }
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set { area.Y = value; }
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}
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public int Width
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{
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get { return area.Width; }
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set { area.Width = value; }
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}
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public int Height
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{
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get { return area.Height; }
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set { area.Height = value; }
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}
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public int Top { get { return area.Top; } }
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public int Bottom { get { return area.Bottom; } }
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public int Left { get { return area.Left; } }
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public int Right { get { return area.Right; } }
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public Sprite(string inFilename)
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public Sprite(string inFilename)
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{
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{
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Filename = inFilename;
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Filename = inFilename;
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@ -35,6 +60,7 @@ namespace SpritePacker
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if (spr.Area.Width > largestSoFar)
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if (spr.Area.Width > largestSoFar)
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largestSoFar = spr.Area.Width;
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largestSoFar = spr.Area.Width;
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}
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}
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return largestSoFar;
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}
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}
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public List<Sprite> GetIntersectors(List<Sprite> spriteList)
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public List<Sprite> GetIntersectors(List<Sprite> spriteList)
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@ -40,4 +40,7 @@
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<Compile Include="Sprite.cs" />
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<Compile Include="Sprite.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<EmbeddedResource Include="Help.txt" />
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</ItemGroup>
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</Project>
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</Project>
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