Offset hills ready for foreground content.

This commit is contained in:
Starbeamrainbowlabs 2016-06-08 13:55:10 +01:00
parent 6fcccc7ed1
commit 9e246386c0

View file

@ -18,9 +18,10 @@ class Renderer
this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.9), 0.4, "rgb(102, 164, 90)"));
this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.6), 0.4, "rgb(43, 131, 35)"));
this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.2), 0.4, "rgb(50, 111, 8)"));
this.hillSets[0].pos = new Vector(0, this.canvas.height - this.hillSets[0].size.y);
this.hillSets[1].pos = new Vector(0, this.canvas.height - this.hillSets[1].size.y);
this.hillSets[2].pos = new Vector(0, this.canvas.height - this.hillSets[2].size.y);
var hillOffset = this.canvas.height * 0.1;
this.hillSets[0].pos = new Vector(0, this.canvas.height - this.hillSets[0].size.y - hillOffset);
this.hillSets[1].pos = new Vector(0, this.canvas.height - this.hillSets[1].size.y - hillOffset);
this.hillSets[2].pos = new Vector(0, this.canvas.height - this.hillSets[2].size.y - hillOffset);
console.log(this.hillSets);
}