Add multiple hill sets.
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2 changed files with 17 additions and 5 deletions
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@ -4,7 +4,7 @@ class HillSet
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{
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constructor(inSize, inHeightRange, inColour)
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{
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if(typeof inSize != "object") inSize = new Vector(2048, 500);
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if(typeof inSize != "object") inSize = new Vector(2048, 1024);
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if(typeof inHeightRange != "number") inHeightRange = 0.4;
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if(typeof inColour != "string") inColour = "green";
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20
renderer.js
20
renderer.js
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@ -14,8 +14,14 @@ class Renderer
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setup()
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{
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this.hillSet = new HillSet();
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console.log(this.hillSet.toString());
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this.hillSets = [];
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this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.9), 0.4, "rgb(102, 164, 90)"));
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this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.6), 0.4, "rgb(43, 131, 35)"));
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this.hillSets.push(new HillSet(new Vector(2048, this.canvas.height * 0.2), 0.4, "rgb(50, 111, 8)"));
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this.hillSets[0].pos = new Vector(0, this.canvas.height - this.hillSets[0].size.y);
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this.hillSets[1].pos = new Vector(0, this.canvas.height - this.hillSets[1].size.y);
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this.hillSets[2].pos = new Vector(0, this.canvas.height - this.hillSets[2].size.y);
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console.log(this.hillSets);
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}
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start()
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@ -41,7 +47,10 @@ class Renderer
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*/
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update(dt)
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{
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this.hillSet.update(dt);
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for(let hillSet of this.hillSets)
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{
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hillSet.update(dt);
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}
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}
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render(canvas, context)
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@ -50,7 +59,10 @@ class Renderer
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/*context.fillStyle = "red";
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context.fillRect(10, 10, 100, 100);*/
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this.hillSet.render(this.context);
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for(let hillSet of this.hillSets)
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{
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hillSet.render(context);
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}
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}
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/**
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