Refactor to make it nicer
This commit is contained in:
parent
50a9527597
commit
8cdb9591ab
3 changed files with 43 additions and 22 deletions
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@ -1,15 +1,21 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Xml;
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using Melanchall.DryWetMidi.Smf;
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using Melanchall.DryWetMidi.Smf;
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using Melanchall.DryWetMidi.Smf.Interaction;
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using Melanchall.DryWetMidi.Smf.Interaction;
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using SBRL.Utilities;
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namespace MusicBoxConverter
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namespace MusicBoxConverter
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{
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{
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public class MusicBoxScoreGenerator
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public class MusicBoxScoreGenerator
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{
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{
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public float horizontalScaleFactor = 0.1f;
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public Vector2 offset { get; set; } = new Vector2(10, 10);
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public float verticalScaleFactor = 4f;
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public Vector2 scaleFactor { get; set; } = new Vector2(0.1f, 4f);
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public int holeSize { get; set; } = 5;
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MidiFile midiFile;
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MidiFile midiFile;
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@ -22,24 +28,38 @@ namespace MusicBoxConverter
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{
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{
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SvgWriter svg = new SvgWriter(destinationFilename);
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SvgWriter svg = new SvgWriter(destinationFilename);
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foreach(TrackChunk chunk in midiFile.Chunks.OfType<TrackChunk>())
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foreach(Note note in AllNotes())
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{
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{
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using(NotesManager notesManager = new NotesManager(chunk.Events))
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Console.WriteLine("[{0}] {1}/{2}", note.Time, note.NoteName, note.NoteNumber);
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{
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svg.WriteCircle(
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foreach(Note note in notesManager.Notes)
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new Vector2(
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{
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offset.X + note.Time * scaleFactor.X,
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Console.WriteLine("[{0}] {1}/{2}", note.Time, note.NoteName, note.NoteNumber);
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offset.Y + note.NoteNumber * scaleFactor.Y
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svg.WriteCircle(
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),
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(int)(note.Time * horizontalScaleFactor),
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holeSize // radius
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(int)(note.NoteNumber * verticalScaleFactor),
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);
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5
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);
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}
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}
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}
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}
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svg.Complete();
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svg.Complete();
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}
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}
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public IEnumerable<Note> AllNotes()
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{
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foreach(TrackChunk chunk in midiFile.Chunks.OfType<TrackChunk>())
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{
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using(NotesManager notesManager = new NotesManager(chunk.Events))
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{
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foreach(Note note in notesManager.Notes)
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yield return note;
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}
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}
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}
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public int TrackLength()
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{
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//notesManager.Notes.OfType<TrackChunk>().Select((TrackChunk arg) => arg.Events.O;
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return 1;
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Xml;
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using System.Xml;
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using SBRL.Utilities;
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namespace MusicBoxConverter
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namespace MusicBoxConverter
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{
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{
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@ -38,11 +39,11 @@ namespace MusicBoxConverter
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xml.WriteEndElement();
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xml.WriteEndElement();
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}
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}
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public void WriteCircle(int cx, int cy, int radius, string fillStyle = "blue")
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public void WriteCircle(Vector2 centre, int radius, string fillStyle = "blue")
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{
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{
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xml.WriteStartElement("circle");
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xml.WriteStartElement("circle");
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xml.WriteAttributeString("cx", cx.ToString());
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xml.WriteAttributeString("cx", centre.X.ToString());
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xml.WriteAttributeString("cy", cy.ToString());
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xml.WriteAttributeString("cy", centre.Y.ToString());
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xml.WriteAttributeString("r", radius.ToString());
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xml.WriteAttributeString("r", radius.ToString());
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xml.WriteAttributeString("fill", fillStyle);
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xml.WriteAttributeString("fill", fillStyle);
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xml.WriteEndElement();
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xml.WriteEndElement();
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@ -21,14 +21,14 @@ namespace SBRL.Utilities
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/// <summary>
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/// <summary>
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/// The X coordinate.
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/// The X coordinate.
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/// </summary>
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/// </summary>
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public int X { get; set; }
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public float X { get; set; }
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/// <summary>
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/// <summary>
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/// The Y coordinate.
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/// The Y coordinate.
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/// </summary>
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/// </summary>
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public int Y { get; set; }
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public float Y { get; set; }
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public Vector2(int x, int y)
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public Vector2(float x, float y)
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{
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{
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X = x;
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X = x;
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Y = y;
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Y = y;
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