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Initial commit. Let's see where this leads!

main
Starbeamrainbowlabs 4 years ago
commit
50a9527597
Signed by: sbrl GPG Key ID: 1BE5172E637709C2
  1. 445
      .gitignore
  2. 17
      MusicBoxConverter.sln
  3. 52
      MusicBoxConverter/MusicBoxConverter.csproj
  4. 45
      MusicBoxConverter/MusicBoxScoreGenerator.cs
  5. 15
      MusicBoxConverter/Program.cs
  6. 26
      MusicBoxConverter/Properties/AssemblyInfo.cs
  7. 51
      MusicBoxConverter/SvgWriter.cs
  8. 68
      MusicBoxConverter/Utilities/Vector2.cs
  9. 4
      MusicBoxConverter/packages.config

445
.gitignore

@ -0,0 +1,445 @@
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# Visual Studio 2015 cache/options directory
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# in these scripts will be unencrypted
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# except build/, which is used as an MSBuild target.
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
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# but keep track of directories ending in .cache
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# because we have git ;-)
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17
MusicBoxConverter.sln

@ -0,0 +1,17 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MusicBoxConverter", "MusicBoxConverter\MusicBoxConverter.csproj", "{0A9E4826-E66B-4E28-A32B-ABCCB5B65B68}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0A9E4826-E66B-4E28-A32B-ABCCB5B65B68}.Debug|x86.ActiveCfg = Debug|x86
{0A9E4826-E66B-4E28-A32B-ABCCB5B65B68}.Debug|x86.Build.0 = Debug|x86
{0A9E4826-E66B-4E28-A32B-ABCCB5B65B68}.Release|x86.ActiveCfg = Release|x86
{0A9E4826-E66B-4E28-A32B-ABCCB5B65B68}.Release|x86.Build.0 = Release|x86
EndGlobalSection
EndGlobal

52
MusicBoxConverter/MusicBoxConverter.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{0A9E4826-E66B-4E28-A32B-ABCCB5B65B68}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>MusicBoxConverter</RootNamespace>
<AssemblyName>MusicBoxConverter</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ExternalConsole>true</ExternalConsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ExternalConsole>true</ExternalConsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="Melanchall.DryWetMidi">
<HintPath>..\packages\Melanchall.DryWetMidi.2.0.0\lib\net461\Melanchall.DryWetMidi.dll</HintPath>
</Reference>
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="MusicBoxScoreGenerator.cs" />
<Compile Include="SvgWriter.cs" />
<Compile Include="Utilities\Vector2.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="Utilities\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

45
MusicBoxConverter/MusicBoxScoreGenerator.cs

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using System;
using System.Linq;
using System.Xml;
using Melanchall.DryWetMidi.Smf;
using Melanchall.DryWetMidi.Smf.Interaction;
namespace MusicBoxConverter
{
public class MusicBoxScoreGenerator
{
public float horizontalScaleFactor = 0.1f;
public float verticalScaleFactor = 4f;
MidiFile midiFile;
public MusicBoxScoreGenerator(string filename)
{
midiFile = MidiFile.Read("/home/sbrl/Music/Sheets/HappyBirthday.midi");
}
public void Output(string destinationFilename)
{
SvgWriter svg = new SvgWriter(destinationFilename);
foreach(TrackChunk chunk in midiFile.Chunks.OfType<TrackChunk>())
{
using(NotesManager notesManager = new NotesManager(chunk.Events))
{
foreach(Note note in notesManager.Notes)
{
Console.WriteLine("[{0}] {1}/{2}", note.Time, note.NoteName, note.NoteNumber);
svg.WriteCircle(
(int)(note.Time * horizontalScaleFactor),
(int)(note.NoteNumber * verticalScaleFactor),
5
);
}
}
}
svg.Complete();
}
}
}

15
MusicBoxConverter/Program.cs

@ -0,0 +1,15 @@
using System;
namespace MusicBoxConverter
{
class MainClass
{
public static void Main(string[] args)
{
MusicBoxScoreGenerator converter = new MusicBoxScoreGenerator(
"/home/sbrl/Music/Sheets/HappyBirthday.midi"
);
converter.Output("/tmp/test.svg");
}
}
}

26
MusicBoxConverter/Properties/AssemblyInfo.cs

@ -0,0 +1,26 @@
using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("MusicBoxConverter")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("sbrl")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

51
MusicBoxConverter/SvgWriter.cs

@ -0,0 +1,51 @@
using System;
using System.IO;
using System.Xml;
namespace MusicBoxConverter
{
public class SvgWriter
{
public XmlWriter xml;
public SvgWriter(string outputFilename, string widthspec = "100%", string heightspec = "100%")
{
xml = XmlWriter.Create(
outputFilename,
new XmlWriterSettings() { Indent = true }
);
xml.WriteStartDocument();
xml.WriteStartElement("svg", "http://www.w3.org/2000/svg");
xml.WriteAttributeString("version", "1.1");
xml.WriteAttributeString("width", widthspec);
xml.WriteAttributeString("height", heightspec);
}
public void Complete()
{
xml.WriteEndElement();
xml.WriteEndDocument();
xml.Close();
}
public void WritePath(string pathData, string strokeStyle = "green", int strokeWidth = 3)
{
xml.WriteStartElement("path");
xml.WriteAttributeString("d", pathData);
xml.WriteAttributeString("stroke", strokeStyle);
xml.WriteAttributeString("stroke-width", strokeWidth.ToString());
xml.WriteEndElement();
}
public void WriteCircle(int cx, int cy, int radius, string fillStyle = "blue")
{
xml.WriteStartElement("circle");
xml.WriteAttributeString("cx", cx.ToString());
xml.WriteAttributeString("cy", cy.ToString());
xml.WriteAttributeString("r", radius.ToString());
xml.WriteAttributeString("fill", fillStyle);
xml.WriteEndElement();
}
}
}

68
MusicBoxConverter/Utilities/Vector2.cs

@ -0,0 +1,68 @@
using System;
namespace SBRL.Utilities
{
/// <summary>
/// Represents a single point in 2D space.
/// May also be used to represent a direction with a magnitude.
/// </summary>
/// <version>v0.1</version>
/// <changelog>
/// v0.1 - 1st April 2017
/// - Added this changelog
/// </changelog>
public struct Vector2
{
/// <summary>
/// A Vector 2 with all it's proeprties initialised to zero.
/// </summary>
public static Vector2 Zero = new Vector2() { X = 0, Y = 0 };
/// <summary>
/// The X coordinate.
/// </summary>
public int X { get; set; }
/// <summary>
/// The Y coordinate.
/// </summary>
public int Y { get; set; }
public Vector2(int x, int y)
{
X = x;
Y = y;
}
public Vector2 Add(Vector2 b)
{
return new Vector2(
X + b.X,
Y + b.X
);
}
public Vector2 Subtract(Vector2 b)
{
return new Vector2(
X - b.X,
Y - b.X
);
}
public Vector2 Divide(int b)
{
return new Vector2(
X / b,
Y / b
);
}
public Vector2 Multiply(int b)
{
return new Vector2(
X * b,
Y * b
);
}
}
}

4
MusicBoxConverter/packages.config

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Melanchall.DryWetMidi" version="2.0.0" targetFramework="net461" />
</packages>
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