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159 commits

Author SHA1 Message Date
6f4388c50f [server] Rename ClientState.AbsCursorPosition to ClientState.CursorPosition 2017-02-21 18:11:17 +00:00
686dd2f56d Put some infrastructure in palce to better handle disconnects and shutdowns. 2017-02-19 16:35:12 +00:00
66b16acd3d People can see other peoples' cursors! hooray! :D :D :D 2017-02-19 15:55:22 +00:00
a09229d341 [client] Bugfix: Finish capitalising 'event' in the messages as it's a reserved word in C# 2017-02-19 15:12:23 +00:00
fec2cc85e2 [client] Display own colour! :D 2017-02-19 13:30:18 +00:00
8c04cfb9e9 Wire up more of the Handshake Response 2017-02-19 13:22:35 +00:00
1db1788626 [client] Bugfix peer update system 2017-02-19 12:07:42 +00:00
cfdb1c8309 [server] Send client colours in state updates 2017-02-19 11:58:00 +00:00
08ee44a5c4 Store client state updates sent by the server. 2017-02-19 11:57:42 +00:00
8f3b7b9bd9 [client] Rename CursorSyncer to ViewportSyncer 2017-02-19 11:38:08 +00:00
10283712ef [client] Turn cursor into a crosshair while over canvas. 2017-02-19 11:35:29 +00:00
45231ab717 [server] Bugfix: Fix broadcast call. 2017-02-19 11:34:34 +00:00
494b0561bb [server] Properly respond to handshake requests. 2017-02-19 11:33:03 +00:00
73e30f3027 Add header intellisense comment to ColourHSL 2017-02-19 11:25:44 +00:00
2e12e55297 Bugfix: Fix COlourHSL. 2017-02-19 11:20:08 +00:00
786f765f05 We're almsot there~\! 2017-02-09 22:24:17 +00:00
dac3d86dcd Remove client build process output 2017-02-07 21:53:57 +00:00
d3151fb3bc Ignore client javascript build process output 2017-02-07 21:53:26 +00:00
679e667cf2 Fiddle with RippleLink 2017-02-07 21:49:55 +00:00
18eb1abb11 Send cursor updates to the server. 2017-02-07 21:29:17 +00:00
64e3a4db59 Remove old JsonConverters. 2017-02-05 17:27:46 +00:00
e36cc6578a Bigfux: Ignore extra computed properties when serialising Rectangles. 2017-02-05 15:11:04 +00:00
e71ff31ef2 Finish fixing bugs in the core message handling system. It works, more or less! :D 2017-02-05 14:46:40 +00:00
690abc6445 Begin working on the client, and fix a ton of bugs in the server deserialisation process. 2017-02-04 21:26:48 +00:00
199ffbfe40 Add comments todescribe the uses of various classes. 2017-01-28 18:49:26 +00:00
4336f1e38c Implement more of the server-side message handling logic. 2017-01-28 18:41:35 +00:00
504f8daed2 Add files I missed 2017-01-27 21:25:49 +00:00
abbcb7a8c8 Start building message classes and deserialising incoming messages into them 2017-01-27 21:24:58 +00:00
96c6c8e565 Add Send & Broadcast methods to Websocket handling logic 2017-01-22 20:56:31 +00:00
22373b82c7 Detect & prevent an FPS of greater than 60 2017-01-22 13:05:59 +00:00
414eda9e07 Add additional libraries to README to I don't forget abou them when I need them 2017-01-21 21:05:57 +00:00
984649ad7e Add client side libraries to README 2017-01-21 19:50:30 +00:00
060f01cf75 Set up ripple link websocket connection. 2017-01-21 18:38:52 +00:00
8a5dda1c05 Send settings file to client. 2017-01-21 18:13:42 +00:00
11a2c846fc Finish hooking up Http server. Next up: client settings. 2017-01-21 17:06:19 +00:00
33f3c44d6e Set up core basic framework that calls the main code 2017-01-19 13:13:35 +00:00
cf8fb234b4 Create scaffolding for WebSocket connection handling logic 2017-01-10 20:53:50 +00:00
7faac0f6a8 Fix build. Set up initial blank embeds. 2017-01-10 20:36:03 +00:00
879fc98f83 Add blank html & css files 2017-01-10 20:34:10 +00:00
d3a0e4fa60 Fix rogue comma in npm package.json 2017-01-10 19:54:17 +00:00
2b81fbc468 Start setting up Http server & WebSocket listener 2017-01-10 19:52:27 +00:00
b3f0cc647f Add blank index.js and build 2017-01-10 19:51:49 +00:00
75089daaae Add npm run build as csproj before build command 2017-01-09 20:58:29 +00:00
424a6bfcd1 Begin setting up http server & client code. 2017-01-09 20:54:37 +00:00
127f838798 Add credits to readme. 2017-01-08 18:03:07 +00:00
e181aaefc4 Add http / websocket library via nuget. 2017-01-08 18:00:52 +00:00
b35a11a2ee Update DrawnLine & Plane to allow line addition. 2017-01-08 14:45:48 +00:00
d8677a6e4b Bugfix: Correct LocationReference class' equating logic 2017-01-07 20:20:20 +00:00
37051e0f7b Fill out more classes incl. DrawnLine.
Also fill out some of the comparison logic & the chunk wiring.
2017-01-07 20:19:21 +00:00
6e894f58fc Fill things out a bit and star working on de/serialisation 2017-01-07 17:35:56 +00:00