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Detect & prevent an FPS of greater than 60

This commit is contained in:
Starbeamrainbowlabs 2017-01-22 13:05:59 +00:00
parent 414eda9e07
commit 22373b82c7
6 changed files with 486 additions and 8 deletions

View File

@ -14,6 +14,11 @@ class BoardWindow extends EventEmitter
{
super(); // Run the parent constructor
this.maxFps = 60;
this.renderTimeIndicator = document.createElement("span");
this.renderTimeIndicator.innerHTML = "0ms";
document.querySelector(".fps").appendChild(this.renderTimeIndicator);
this.canvas = canvas;
this.context = canvas.getContext("2d");
FaviconNotification.init({
@ -38,8 +43,23 @@ class BoardWindow extends EventEmitter
nextFrame()
{
this.update();
this.render(this.canvas, this.context);
// The time at which the current frame started rendering.
let frameStart = +new Date();
if(frameStart - this.lastFrameStart >= (1 / this.maxFps) * 1000)
{
this.update();
this.render(this.canvas, this.context);
}
// Update the time the last frame started rendering
this.lastFrameStart = frameStart;
// Update the time we took rendering the last frame
this.lastFrameTime = +new Date() - frameStart;
this.renderTimeIndicator.innerHTML = `${this.lastFrameTime}ms`;
// Limit the maximum fps
requestAnimationFrame(this.nextFrame.bind(this));
}

View File

@ -9,3 +9,8 @@ body
position: absolute;
top: 0; right: 0; bottom: 0; left: 0;
}
.fps
{
top: 0.2em !important; right: 0.2em !important;
}

View File

@ -26,6 +26,11 @@ class BoardWindow extends EventEmitter
{
super(); // Run the parent constructor
this.maxFps = 60;
this.renderTimeIndicator = document.createElement("span");
this.renderTimeIndicator.innerHTML = "0ms";
document.querySelector(".fps").appendChild(this.renderTimeIndicator);
this.canvas = canvas;
this.context = canvas.getContext("2d");
FaviconNotification.init({
@ -50,8 +55,23 @@ class BoardWindow extends EventEmitter
nextFrame()
{
this.update();
this.render(this.canvas, this.context);
// The time at which the current frame started rendering.
let frameStart = +new Date();
if(frameStart - this.lastFrameStart >= (1 / this.maxFps) * 1000)
{
this.update();
this.render(this.canvas, this.context);
}
// Update the time the last frame started rendering
this.lastFrameStart = frameStart;
// Update the time we took rendering the last frame
this.lastFrameTime = +new Date() - frameStart;
this.renderTimeIndicator.innerHTML = `${this.lastFrameTime}ms`;
// Limit the maximum fps
requestAnimationFrame(this.nextFrame.bind(this));
}
@ -87,14 +107,22 @@ class BoardWindow extends EventEmitter
}
}
window.FpsIndicator = require("fps-indicator");
window.addEventListener("load", function (event) {
var canvas = document.getElementById("canvas-main"),
let fpsIndicator = FpsIndicator({
updatePeriod: 1000,
maxFps: 60
});
fpsIndicator.element.style.color = "rgb(114, 194, 179)";
let canvas = document.getElementById("canvas-main"),
boardWindow = new BoardWindow(canvas);
boardWindow.nextFrame();
window.boardWindow = boardWindow;
});
},{"event-emitter-es6":2,"favicon-notification":3}],2:[function(require,module,exports){
},{"event-emitter-es6":2,"favicon-notification":3,"fps-indicator":4}],2:[function(require,module,exports){
'use strict';
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
@ -485,4 +513,419 @@ module.exports = EventEmitter;
}));
},{}],4:[function(require,module,exports){
/**
* @module fps-indicator
*/
const raf = require('raf');
const now = require('right-now');
module.exports = fps;
function fps (opts) {
if (!(this instanceof fps)) return new fps(opts);
opts = opts || {};
if (opts.container) {
if (typeof opts.container === 'string') {
this.container = document.querySelector(opts.container);
}
else {
this.container = opts.container;
}
}
else {
this.container = document.body || document.documentElement;
}
//init fps
this.element = document.createElement('div');
this.element.classList.add('fps');
this.element.innerHTML = `
<div class="fps-bg"></div>
<canvas class="fps-canvas"></canvas>
<span class="fps-text">fps <span class="fps-value">60.0</span></span>
`;
this.container.appendChild(this.element);
this.canvas = this.element.querySelector('.fps-canvas');
this.textEl = this.element.querySelector('.fps-text');
this.valueEl = this.element.querySelector('.fps-value');
this.bgEl = this.element.querySelector('.fps-bg');
this.element.style.cssText = `
line-height: 1;
position: absolute;
z-index: 1;
top: 0;
right: 0;
`;
this.canvas.style.cssText = `
position: relative;
width: 2em;
height: 1em;
display: block;
float: left;
margin-right: .333em;
`;
this.bgEl.style.cssText = `
position: absolute;
height: 1em;
width: 2em;
background: currentcolor;
opacity: .1;
`;
this.canvas.width = parseInt(getComputedStyle(this.canvas).width) || 1;
this.canvas.height = parseInt(getComputedStyle(this.canvas).height) || 1;
this.context = this.canvas.getContext('2d');
let ctx = this.context;
let w = this.canvas.width;
let h = this.canvas.height;
let count = 0;
let lastTime = 0;
let values = opts.values || Array(this.canvas.width);
let updatePeriod = opts.updatePeriod || 1000;
let maxFps = opts.maxFps || 100;
//enable update routine
let that = this;
raf(function measure () {
count++;
let t = now();
if (t - lastTime > updatePeriod) {
let color = that.color;
lastTime = t;
values.push(count / (maxFps * updatePeriod * 0.001));
values = values.slice(-w);
count = 0;
ctx.clearRect(0, 0, w, h);
ctx.fillStyle = getComputedStyle(that.canvas).color;
for (let i = w; i--;) {
let value = values[i];
if (value == null) break;
ctx.fillRect(i, h - h * value, 1, h * value);
}
that.valueEl.innerHTML = (values[values.length - 1]*maxFps).toFixed(1);
}
raf(measure);
});
}
},{"raf":6,"right-now":7}],5:[function(require,module,exports){
(function (process){
// Generated by CoffeeScript 1.7.1
(function() {
var getNanoSeconds, hrtime, loadTime;
if ((typeof performance !== "undefined" && performance !== null) && performance.now) {
module.exports = function() {
return performance.now();
};
} else if ((typeof process !== "undefined" && process !== null) && process.hrtime) {
module.exports = function() {
return (getNanoSeconds() - loadTime) / 1e6;
};
hrtime = process.hrtime;
getNanoSeconds = function() {
var hr;
hr = hrtime();
return hr[0] * 1e9 + hr[1];
};
loadTime = getNanoSeconds();
} else if (Date.now) {
module.exports = function() {
return Date.now() - loadTime;
};
loadTime = Date.now();
} else {
module.exports = function() {
return new Date().getTime() - loadTime;
};
loadTime = new Date().getTime();
}
}).call(this);
}).call(this,require('_process'))
},{"_process":8}],6:[function(require,module,exports){
(function (global){
var now = require('performance-now')
, root = typeof window === 'undefined' ? global : window
, vendors = ['moz', 'webkit']
, suffix = 'AnimationFrame'
, raf = root['request' + suffix]
, caf = root['cancel' + suffix] || root['cancelRequest' + suffix]
for(var i = 0; !raf && i < vendors.length; i++) {
raf = root[vendors[i] + 'Request' + suffix]
caf = root[vendors[i] + 'Cancel' + suffix]
|| root[vendors[i] + 'CancelRequest' + suffix]
}
// Some versions of FF have rAF but not cAF
if(!raf || !caf) {
var last = 0
, id = 0
, queue = []
, frameDuration = 1000 / 60
raf = function(callback) {
if(queue.length === 0) {
var _now = now()
, next = Math.max(0, frameDuration - (_now - last))
last = next + _now
setTimeout(function() {
var cp = queue.slice(0)
// Clear queue here to prevent
// callbacks from appending listeners
// to the current frame's queue
queue.length = 0
for(var i = 0; i < cp.length; i++) {
if(!cp[i].cancelled) {
try{
cp[i].callback(last)
} catch(e) {
setTimeout(function() { throw e }, 0)
}
}
}
}, Math.round(next))
}
queue.push({
handle: ++id,
callback: callback,
cancelled: false
})
return id
}
caf = function(handle) {
for(var i = 0; i < queue.length; i++) {
if(queue[i].handle === handle) {
queue[i].cancelled = true
}
}
}
}
module.exports = function(fn) {
// Wrap in a new function to prevent
// `cancel` potentially being assigned
// to the native rAF function
return raf.call(root, fn)
}
module.exports.cancel = function() {
caf.apply(root, arguments)
}
module.exports.polyfill = function() {
root.requestAnimationFrame = raf
root.cancelAnimationFrame = caf
}
}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{"performance-now":5}],7:[function(require,module,exports){
(function (global){
module.exports =
global.performance &&
global.performance.now ? function now() {
return performance.now()
} : Date.now || function now() {
return +new Date
}
}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{}],8:[function(require,module,exports){
// shim for using process in browser
var process = module.exports = {};
// cached from whatever global is present so that test runners that stub it
// don't break things. But we need to wrap it in a try catch in case it is
// wrapped in strict mode code which doesn't define any globals. It's inside a
// function because try/catches deoptimize in certain engines.
var cachedSetTimeout;
var cachedClearTimeout;
function defaultSetTimout() {
throw new Error('setTimeout has not been defined');
}
function defaultClearTimeout () {
throw new Error('clearTimeout has not been defined');
}
(function () {
try {
if (typeof setTimeout === 'function') {
cachedSetTimeout = setTimeout;
} else {
cachedSetTimeout = defaultSetTimout;
}
} catch (e) {
cachedSetTimeout = defaultSetTimout;
}
try {
if (typeof clearTimeout === 'function') {
cachedClearTimeout = clearTimeout;
} else {
cachedClearTimeout = defaultClearTimeout;
}
} catch (e) {
cachedClearTimeout = defaultClearTimeout;
}
} ())
function runTimeout(fun) {
if (cachedSetTimeout === setTimeout) {
//normal enviroments in sane situations
return setTimeout(fun, 0);
}
// if setTimeout wasn't available but was latter defined
if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
cachedSetTimeout = setTimeout;
return setTimeout(fun, 0);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedSetTimeout(fun, 0);
} catch(e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedSetTimeout.call(null, fun, 0);
} catch(e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
return cachedSetTimeout.call(this, fun, 0);
}
}
}
function runClearTimeout(marker) {
if (cachedClearTimeout === clearTimeout) {
//normal enviroments in sane situations
return clearTimeout(marker);
}
// if clearTimeout wasn't available but was latter defined
if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
cachedClearTimeout = clearTimeout;
return clearTimeout(marker);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedClearTimeout(marker);
} catch (e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedClearTimeout.call(null, marker);
} catch (e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
// Some versions of I.E. have different rules for clearTimeout vs setTimeout
return cachedClearTimeout.call(this, marker);
}
}
}
var queue = [];
var draining = false;
var currentQueue;
var queueIndex = -1;
function cleanUpNextTick() {
if (!draining || !currentQueue) {
return;
}
draining = false;
if (currentQueue.length) {
queue = currentQueue.concat(queue);
} else {
queueIndex = -1;
}
if (queue.length) {
drainQueue();
}
}
function drainQueue() {
if (draining) {
return;
}
var timeout = runTimeout(cleanUpNextTick);
draining = true;
var len = queue.length;
while(len) {
currentQueue = queue;
queue = [];
while (++queueIndex < len) {
if (currentQueue) {
currentQueue[queueIndex].run();
}
}
queueIndex = -1;
len = queue.length;
}
currentQueue = null;
draining = false;
runClearTimeout(timeout);
}
process.nextTick = function (fun) {
var args = new Array(arguments.length - 1);
if (arguments.length > 1) {
for (var i = 1; i < arguments.length; i++) {
args[i - 1] = arguments[i];
}
}
queue.push(new Item(fun, args));
if (queue.length === 1 && !draining) {
runTimeout(drainQueue);
}
};
// v8 likes predictible objects
function Item(fun, array) {
this.fun = fun;
this.array = array;
}
Item.prototype.run = function () {
this.fun.apply(null, this.array);
};
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.version = ''; // empty string to avoid regexp issues
process.versions = {};
function noop() {}
process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;
process.binding = function (name) {
throw new Error('process.binding is not supported');
};
process.cwd = function () { return '/' };
process.chdir = function (dir) {
throw new Error('process.chdir is not supported');
};
process.umask = function() { return 0; };
},{}]},{},[1]);

View File

@ -1,9 +1,17 @@
"use strict";
window.FpsIndicator = require("fps-indicator");
import BoardWindow from './BoardWindow';
window.addEventListener("load", function (event) {
var canvas = document.getElementById("canvas-main"),
let fpsIndicator = FpsIndicator({
updatePeriod: 1000,
maxFps: 60
});
fpsIndicator.element.style.color = "rgb(114, 194, 179)";
let canvas = document.getElementById("canvas-main"),
boardWindow = new BoardWindow(canvas);
boardWindow.nextFrame();
window.boardWindow = boardWindow;

View File

@ -2,10 +2,12 @@
"name": "nibriboard-client",
"version": "0.0.1",
"description": "The client program for nibriboard, an infinite whiteboard.",
"homepage": "https://git.starbeamrainbowlabs.com/sbrl/Nibriboard#nibriboard",
"main": "index.js",
"dependencies": {
"rollupify": "^0.3.8"
},
"devDependencies": {
"rollupify": "^0.3.8"
},

View File

@ -10,5 +10,5 @@ An infinite whiteboard for recording those big ideas.
- Future reference: Libraries I am considering
- [Paper.js](http://paperjs.org/) - Client-side rendering
- [pan-zoom](https://www.npmjs.com/package/pan-zoom)
- [fps-indicator](https://www.npmjs.com/package/fps-indicator)
- [fps-indicator](https://www.npmjs.com/package/fps-indicator) - The small FPS graph in the top corner
- [IotWeb](http://sensaura.org/pages/tools/iotweb/) - Underlying HTTP / WebSocket server