mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 09:03:01 +00:00
Starbeamrainbowlabs
02d95cec46
....unfortunately, it doesn't work yet. Next up is a frankly ridiculous number of print()s to figure out what's going on here
133 lines
5.4 KiB
Lua
133 lines
5.4 KiB
Lua
local wea_c = worldeditadditions_core
|
|
local Vector3 = wea_c.Vector3
|
|
|
|
|
|
-- ██████ ██████ ████████ █████ ████████ ███████
|
|
-- ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
-- ██████ ██ ██ ██ ███████ ██ █████
|
|
-- ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
-- ██ ██ ██████ ██ ██ ██ ██ ███████
|
|
|
|
worldeditadditions_core.register_command("rotate+", {
|
|
params = "<axis> <degrees> [<axis> <degrees> ...] [origin|o [<pos_number>]]",
|
|
description = "Rotates the defined region around the given axis by the given number of degrees. Angles are NOT limited to 90-degree increments. When multiple axes and angles are specified, these transformations are applied in order. If o [<pos_number>] is specified, then the specific position number (default: 3) is considered a custom rotation origin instead of the centre of the region. CAUTION: Rotating large areas of memory by 45° can be memory intensive!",
|
|
privs = { worldedit = true },
|
|
require_pos = 2,
|
|
parse = function (params_text)
|
|
if not params_text then params_text = "" end
|
|
local parts = wea_c.split_shell(params_text)
|
|
|
|
print("DEBUG:rotate/parse parts", wea_c.inspect(parts))
|
|
|
|
local mode_store
|
|
local mode = "AXIS"
|
|
local success, axis_next, angle
|
|
|
|
local origin = "__AUTO__"
|
|
local rotlist = {}
|
|
|
|
for i,part in ipairs(parts) do
|
|
if part == "origin" or part == "o" then
|
|
mode_store = mode
|
|
|
|
-- If the NEXT item is a number, then parse it.
|
|
if i < #parts and tonumber(parts[i+1]) ~= nil then
|
|
mode = "ORIGIN"
|
|
else
|
|
-- If not, then default to pos3 and continue in the original mode
|
|
origin = 3
|
|
end
|
|
elseif mode == "ORIGIN" then
|
|
origin = tonumber(part)
|
|
if not origin or origin < 1 then
|
|
return false, "Error: Expected positive integer as the WorldEditAdditions position that should be considered the origin point for rotation operation."
|
|
end
|
|
origin = math.floor(origin)
|
|
|
|
mode = mode_store
|
|
mode_store = nil
|
|
elseif mode == "AXIS" then
|
|
-- TODO: Somehow move this parsing ----> main func to get player reference to allow for relative stuff
|
|
success, axis_next = wea_c.parse.axes_rotation.axis_name(part)
|
|
if not success then return success, axis_next end
|
|
mode = "ANGLE"
|
|
elseif mode == "ANGLE" then
|
|
angle = part
|
|
|
|
-- 1: Determine if radians; strip suffix
|
|
local pos_rad = part:find("ra?d?$")
|
|
if pos_rad then
|
|
angle = angle:sub(1, pos_rad-1)
|
|
end
|
|
|
|
-- 2: Parse as number
|
|
angle = tonumber(angle)
|
|
if not angle then
|
|
return false, "Error: Expected numerical angle value, but found '"..tostring(part).."'."
|
|
end
|
|
|
|
-- 3: Convert degrees → radians
|
|
if not pos_rad then
|
|
-- We have degrees! Convert em to radians 'cauuse mathematics
|
|
angle = math.rad(angle)
|
|
end
|
|
|
|
-- 4: Add to rotlist
|
|
table.insert(rotlist, {
|
|
axis = axis_next,
|
|
rad = angle
|
|
})
|
|
|
|
-- 5: Change mode and continue
|
|
mode = "AXIS"
|
|
else
|
|
return false, "Error: Unknown parsing mode "..tostring(mode)..". This is a bug."
|
|
end
|
|
end
|
|
|
|
print("DEBUG:rotate/parse ORIGIN", origin, "rotlist", wea_c.inspect(rotlist))
|
|
|
|
return true, origin, rotlist
|
|
end,
|
|
nodes_needed = function(name, origin, rotlist)
|
|
-- BUG: .......this is a good question, actually. This naïve implementation is flawed, since if we rotate by e.g. 45° we could end up replacing more nodes than if we rotate by 90° increments. This is further complicated by the allowance of a custom point of origin.
|
|
return Vector3.volume(wea_c.pos.get1(name), wea_c.pos.get2(name)) * 2
|
|
end,
|
|
func = function(name, origin, rotlist)
|
|
local start_time = wea_c.get_ms_time()
|
|
-------------------------------------------------
|
|
|
|
|
|
local pos1, pos2 = wea_c.pos.get1(name), wea_c.pos.get2(name)
|
|
|
|
local pos_origin = nil
|
|
if type(origin) == "number" then
|
|
pos_origin = wea_c.pos.get(name, origin)
|
|
elseif type(origin) == "string" and origin == "__AUTO__" then
|
|
pos_origin = Vector3.mean(pos1, pos2)
|
|
end
|
|
if pos_origin == nil then
|
|
-- There's a very small chance that this could be a bug here if origin is (NOT type("number") and NOT type("string") and ~= "__AUTO__"), but this shouldn't happen because we constrain the output of the above parser. This means we can safely make this assumption here
|
|
return false, "Error: Failed to get origin point from position "..tostring(origin).." because it doesn't exist."
|
|
end
|
|
|
|
|
|
local success, stats = worldeditadditions.rotate(
|
|
pos1, pos2,
|
|
pos_origin,
|
|
rotlist
|
|
)
|
|
if not success then return success, stats end
|
|
|
|
|
|
wea_c.pos.set1(name, stats.pos1_dstvm)
|
|
wea_c.pos.set2(name, stats.pos2_dstvm)
|
|
-- TODO: Adjust the defined area to match the target here? Maybe make this optional somehow given the target may or may nor be axis-aligned
|
|
-------------------------------------------------
|
|
local time_taken = wea_c.get_ms_time() - start_time
|
|
|
|
|
|
minetest.log("action", name .. " used //rotate at "..pos1.." - "..pos2.." with origin "..pos_origin..", rotating "..stats.count_rotated.." nodes in "..time_taken.."s")
|
|
return true, stats.count_rotated.." nodes rotated through "..tostring(#rotlist).." rotations in "..wea_c.format.human_time(time_taken)
|
|
end
|
|
})
|