Minetest-WorldEditAdditions/CHANGELOG.md
2021-05-17 17:38:42 -07:00

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# WorldEditAdditions Changelog
It's about time I started a changelog! This will serve from now on as the main changelog for WorldEditAdditions.
Note to self: See the bottom of this file for the release template text.
## v1.12: The selection tools update (unreleased)
- Add `//spush`, `//spop`, and `//sstack`
- `//overlay`: Don't place nodes above water
- `//multi`: Improve resilience by handling some edge cases
- Add `//srect` (_select rectangle_), `//scol` (_select column_), `//scube` (_select cube_) - thanks, @VorTechnix!
- Add `//scloud` (_select point cloud_), `//scentre` (_select centre node(s)_), `//srel` (_select relative_) - thanks, @VorTechnix!
- Significantly refactored backend utility functions (more to come in future updates)
- `//bonemeal`: Try bonemealing everything that isn't an air block (#49)
- Add new universal chance parsing
- Any `<chance>` can now either be a 1-in-N number (e.g. `4`, `10`), or a percentage chance (e.g. `50%`, `10%`).
- Caveat: Percentages are converted to a 1-in-N chance, but additionally that number is rounded down in some places
- `//torus`, `//hollowtorus`: Add optional new axes and hollow (for `//torus`) argument
## v1.11: The big data update (25th January 2021)
- Add `//scale` (currently **experimental**)
- Scale operations that scale up and down at the same time are split into 2 separate operations automatically (scaling up is always performed first)
- `//count`: Make numbers human-readable
- Tip: Use a monospace font for the chat window, and the columns will be aligned!
- Add `//hollow` for hollowing out areas (a step towards parity with Minecraft WorldEdit)
- `//subdivide`: Improve performance of initial chunk counting algorithm - it should get started on the job _much_ quicker now (especially on large regions)
- `//subdivide`: Fix a bug where the entire defined region was emerged all at once instead of in chunks
- `//subdivide`: Fix performance & memory usage issues
- Fix passing arguments to the command being executed
- If you encounter any other issues with it over large areas (particularly 2000x150x2000 and larger), please let me know
- Bugfix: Fix obscure crash in calls to `human_size` ("unknown" will now be returned if passed junk)
- `//many` can now be used with commands with no arguments.
- `//conv`, `//erode`, `//fillcaves`: Treat liquids as air
- Add new [cloud wand](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/master/Chat-Command-Reference.md#cloud-wand)
- `//conv`, `//erode`: Minor refactoring to improve code clarity
## v1.10: The tidyup update (16th January 2021)
- `//maze`: Fix some parts of generated mazes staying solid
- `//maze`, `//maze3d`: Allow non-number seeds (existing seeds aren't affected - they will still produce identical output)
- `//many`: Improve format of progress messages, add ETA
- `//subdivide`: Make asynchronous, and use `minetest.emerge_area()` to ensure areas are loaded before executing on a subdivision chunk
- This will ensure that `//subdivide`ing enormous regions should now function as expected. Want to level an entire rainforest with `//subdivide` and `//clearcut`? Now you can! :D
- Add `//line` for drawing simple lines
## v1.9: The Nature Update (20th September 2020)
- Add `//many` for executing a command many times in a row
- Add **experimental** `//erode` command
- Add `//fillcaves` command - fills in all air nodes beneath non air-nodes
- Add `//forest` command for quickly generating forests, and `//saplingaliases` to compliment it
- Add `//ellipsoidapply`: Like `//cubeapply`, but clips the result to an ellipsoid that is the size of the defined region.
- Fix some minor bugs and edge cases
- `//subdivide`: Print status update when completing the last chunk
- `//count`: Optimise by removing nested `for` loops
## v1.8: The Quality of Life Update (17th July 2020)
- Update `//multi` to display human readable times (e.g. `2.11mins` instead of `126600ms`)
- Far wand: Notify player when setting pos1 and pos2
- Make timings more accurate (use `minetest.get_us_time()` instead of `os.clock()`)
- Add _experimental_ `//subdivide` command
- Attempt to fix a crash on startup due to a dependency issue (#21)
## v1.7: The Terrain Update! (21st June 2020)
- Added `//layers` (like WorldEdit for Minecraft's `//naturalize`)
- Added `//convolve` (advanced terrain smoothing inspired by image editors)
- Added far wand (like the regular WorldEdit wand, but with a configurable range that can extend to 100s of blocks)
[/list]
## Release text template
The text below is used as a template when making releases.
--------
INTRO
See below for instructions on how to update.
CHANGELOG HERE
## Updating
Updating depends on how you installed WorldEditAdditions.
- UI in Minetest: There should be an update button for you to click in the mod menu
- ContentDB: Download the latest update from [here](https://content.minetest.net/packages/Starbeamrainbowlabs/worldeditadditions/)
- Git: `cd` to the WorldEditAdditions directory and run `git pull`
After installing the update, don't forget to restart your client and / or server.
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