mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-14 04:03:00 +00:00
65 lines
2 KiB
Lua
65 lines
2 KiB
Lua
|
|
--- Raycasts to find a node in the direction the given player is looking.
|
|
-- @param player Player The player object to raycast from.
|
|
-- @param maxdist number The maximum distance to raycast.
|
|
-- @param skip_liquid bool Whether to skip liquids when raycasting.
|
|
-- @return position, number nil if nothing was found (or unloaded chunks were hit), or the position as an {x, y, z} table and the node id if something was found.
|
|
function worldeditadditions.raycast(player, maxdist, skip_liquid)
|
|
if maxdist == nil then maxdist = 100 end
|
|
if skip_liquid == nil then skip_liquid = false end
|
|
local look_dir = player:get_look_dir()
|
|
|
|
local node_id_ignore = minetest.get_content_id("ignore")
|
|
local cur_pos = {}
|
|
local player_pos = player:getpos()
|
|
player_pos.y = player_pos.y + 1.5 -- Calculate from the eye position
|
|
|
|
local divisor = 5
|
|
for i = 1, maxdist do
|
|
local j = i / divisor
|
|
|
|
cur_pos.x = (look_dir.x*j) + player_pos.x
|
|
cur_pos.y = (look_dir.y*j) + player_pos.y
|
|
cur_pos.z = (look_dir.z*j) + player_pos.z
|
|
|
|
|
|
local node_pos = {
|
|
x = math.floor(0.5+cur_pos.x),
|
|
y = math.floor(0.5+cur_pos.y),
|
|
z = math.floor(0.5+cur_pos.z)
|
|
}
|
|
|
|
-- Don't bother if this is the same position we were looking at before
|
|
if not (node_pos.x == math.floor(0.5+look_dir.x*(j-divisor))
|
|
and node_pos.y == math.floor(0.5+look_dir.y*(j-divisor))
|
|
and node_pos.z == math.floor(0.5+look_dir.z*(j-divisor))) then
|
|
|
|
local found_node = false
|
|
|
|
local node = minetest.get_node_or_nil(node_pos)
|
|
if node ~= nil then
|
|
local node_id = minetest.get_content_id(node.name)
|
|
local is_air = worldeditadditions.is_airlike(node_id)
|
|
|
|
-- ignore = unloaded chunks, as far as I can tell
|
|
if node_id == node_id_ignore then
|
|
return nil
|
|
end
|
|
|
|
if is_air == false then
|
|
if skip_liquid == false then
|
|
return node_pos, node_id
|
|
else
|
|
local is_liquid = worldeditadditions.is_liquidlike(node_id)
|
|
if is_liquid == false then
|
|
return node_pos, node_id
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|