mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-01 22:03:02 +00:00
92 lines
3.4 KiB
Lua
92 lines
3.4 KiB
Lua
local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ███████ ██████ ██ ██ ███ ██ ███████
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-- ██ ██ ██ ██ ██ ████ ██ ██
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-- ███████ ██████ ██ ██ ██ ██ ██ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ███████ ██ ██ ████ ███████
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worldeditadditions_core.register_command("spline", {
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params = "<replace_node> <width_start> [<width_end=width_start> [<steps=3>]]",
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description = "Draws a spline through the defined points. NOTE: Uses the NEW worldeditadditions position system, not the existing WorldEdit one!",
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privs = { worldedit = true },
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require_pos = 3,
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parse = function(params_text)
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local parts = wea_c.split_shell(params_text)
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local replace_node
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local width_start
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local width_end
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local steps = 3
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if #parts < 1 then
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return false, "Error: The replace_node (e.g. dirt) was not specified."
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end
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if #parts < 2 then
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return false, "Error: The starting width wasn't specified."
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end
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replace_node = worldedit.normalize_nodename(parts[1])
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if not replace_node then
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return false, "Error: Unknown node name '"..parts[1].."."
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end
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width_start = tonumber(parts[2])
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if not width_start then
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return false, "Error: width_start must be an integer greater than or equal to 0."
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end
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if width_start < 0 then
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return false, "Error: width_start must be an integer greater than 0, but you passed '"..parts[2].."'."
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end
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if #parts >= 3 then
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width_end = tonumber(parts[3])
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if not width_end then
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return false, "Error: width_end must be an integer greater than or equal to 0."
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end
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if width_end < 0 then
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return false, "Error: width_end must be an integer greater than 0, but you passed '"..parts[3].."'."
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end
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else
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width_end = width_start
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end
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if #parts >= 4 then
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steps = tonumber(parts[4])
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if not steps then
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return false, "Error: steps must be an integer greater than or equal to 0."
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end
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if steps < 0 then
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return false, "Error: steps must be an integer greater than or equal to 0, but you passed '"..parts[3].."'."
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end
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end
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return true, replace_node, width_start, width_end, steps
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end,
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nodes_needed = function(player_name, _replace_node, _width_start, _width_end, steps)
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if steps > 10 then return "may result in a large number of interpolated points" end
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-- //overlay only modifies up to 1 node per column in the selected region
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local pos1, pos2 = wea_c.pos.get_bounds(player_name)
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return Vector3.volume(pos1, pos2)
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end,
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func = function(player_name, replace_node, width_start, width_end, steps)
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local start_time = wea_c.get_ms_time()
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local pos_list = wea_c.pos.get_all(player_name)
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local success, nodes_replaced = worldeditadditions.spline(
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pos_list,
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width_start,
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width_end,
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steps,
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replace_node
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)
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if not success then return success, nodes_replaced end
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local time_taken = wea_c.format.human_time(wea_c.get_ms_time() - start_time)
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minetest.log("action", player_name.." used //spline with "..#pos_list.." initial points and "..steps.." steps, replacing "..nodes_replaced.." nodes in "..time_taken)
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return true, nodes_replaced.." nodes replaced in "..time_taken
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end
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})
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