Minetest-WorldEditAdditions/.docs/img2brush/index.html

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---
layout: theme.njk
title: Image to brush converter
---
<section class="panel-generic">
<h1>Image to sculpting brush converter</h1>
<p>Convert any image to a sculpting brush here!</p>
<p>
<strong>Use this channel to convert:</strong>
<select name="img2brush-channel" id="img2brush-channel">
<option value="alpha" selected>Alpha (opacity)</option>
<option value="red">Red</option>
<option value="green">Green</option>
<option value="blue">Blue</option>
</select>
</p>
<p>Only the selected channel is used to determine the weight of the brush - <strong>all other channels are ignored</strong>! Change the channel option <strong>before</strong> you drag + drop the image onto this page.</p>
<p class="note">Greyscale images are converted to RGB, so <em>red</em>, <em>green</em>, and <em>blue</em> all have the same effect on such images.</p>
</section>
<section id="dropzone" class="bigbox panel-generic">
<h2>Input</h2>
<p>Drop your image here.</p>
<img id="brushimg-preview" alt="" />
<output id="brushimg-stats"></output>
</section>
<section class="panel-generic">
<h2>Output</h2>
<p>Paste the output below into a text file in <code>worldeditadditions/lib/sculpt/brushes</code> with the file extension <code>.brush.tsv</code> and restart your Minetest server for the brush to be recognised.</p>
<p class="text-centre">
<button id="brushimg-copy" class="bigbutton">Copy</button>
</p>
<pre><output id="brushimg-tsv"><em>(your output will appear here as soon as you drop an image above)</em></output></pre>
</section>
<script src="./img2brush.js"></script>