mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-30 02:43:00 +00:00
90 lines
4.3 KiB
Lua
90 lines
4.3 KiB
Lua
local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ███████ ██████ █████ ██ ███████ ██ ██ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ███████ ██ █████ ██ ██ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ ██ ██ ███████ ███████ ███████ ██████ ██
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--- Scales the defined region up by the given scale factor in the given directions.
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-- You probably want worldeditadditions.scale, which scales in both directions.
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-- @param pos1 Vector Position 1 of the defined region,
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-- @param pos2 Vector Position 2 of the defined region.
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-- @param scale Vector The scale factor - as a vector - by which to scale down.
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-- @param anchor Vector The direction to scale in - as a vector. e.g. { x = -1, y = 1, z = -1 } would mean scale in the negative x, positive y, and nevative z directions.
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-- @return boolean, string|table Whether the operation was successful or not. If not, then an error messagea as a string is also passed. If it was, then a statistics object is returned instead.
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function worldeditadditions.scale_up(pos1, pos2, scale, anchor)
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pos1, pos2 = Vector3.sort(pos1, pos2)
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if (scale.x < 1 and scale.x > -1) and (scale.y < 1 and scale.y > -1) and (scale.z < 1 and scale.z > -1) then
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return false, "Error: Scale factor vectors may not mix values -1 < factor < 1 and (1 < factor or factor < -1) - in other words, you can't scale both up and down at the same time (try worldeditadditions.scale, which automatically applies such scale factor vectors as 2 successive operations)"
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end
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if anchor.x == 0 or anchor.y == 0 or anchor.z == 0 then
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return false, "Error: One of the components of the anchor vector was 0 (anchor components should either be greater than or less than 0 to indicate the anchor to scale in.)"
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end
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local size = (pos2 - pos1) + 1
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local pos1_big = Vector3.clone(pos1)
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local pos2_big = Vector3.clone(pos2)
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if anchor.x < 1 then pos1_big.x = pos1_big.x - (size.x * (scale.x - 1))
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else pos2_big.x = pos2_big.x + (size.x * (scale.x - 1)) end
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if anchor.y < 1 then pos1_big.y = pos1_big.y - (size.y * (scale.y - 1))
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else pos2_big.y = pos2_big.y + (size.y * (scale.y - 1)) end
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if anchor.z < 1 then pos1_big.z = pos1_big.z - (size.z * (scale.z - 1))
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else pos2_big.z = pos2_big.z + (size.z * (scale.z - 1)) end
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local size_big = (pos2_big - pos1_big) + 1
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-- print("scale_up: scaling "..pos1.." to "..pos2.." (volume "..worldedit.volume(pos1, pos2).."; size "..size..") to "..pos1_big.." to "..pos2_big.." (volume "..worldedit.volume(pos1_big, pos2_big).."; size "..size_big..")")
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local manip_small, area_small = worldedit.manip_helpers.init(pos1, pos2)
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local manip_big, area_big = worldedit.manip_helpers.init(pos1_big, pos2_big)
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local data_source = manip_small:get_data()
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local data_target = manip_big:get_data()
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local node_id_air = minetest.get_content_id("air")
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local stats = { updated = 0, scale = scale, pos1 = pos1_big, pos2 = pos2_big }
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for z = pos2.z, pos1.z, -1 do
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for y = pos2.y, pos1.y, -1 do
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for x = pos2.x, pos1.x, -1 do
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local posi_rel = Vector3.new(x, y, z) - pos1
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local kern_anchor = Vector3.new(
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pos1_big.x + (posi_rel.x * scale.x) + (scale.x - 1),
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pos1_big.y + (posi_rel.y * scale.y) + (scale.y - 1),
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pos1_big.z + (posi_rel.z * scale.z) + (scale.z - 1)
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)
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-- print(
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-- "posi", Vector3.new(x, y, z)),
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-- "posi_rel", posi_rel,
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-- "kern_anchor", kern_anchor
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-- )
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local source_val = data_source[area_small:index(x, y, z)]
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for kz = kern_anchor.z, kern_anchor.z - scale.z + 1, -1 do
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for ky = kern_anchor.y, kern_anchor.y - scale.y + 1, -1 do
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for kx = kern_anchor.x, kern_anchor.x - scale.x + 1, -1 do
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data_target[area_big:index(kx, ky, kz)] = source_val
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stats.updated = stats.updated + 1
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end
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end
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end
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end
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end
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end
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-- Save the region back to disk & return
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worldedit.manip_helpers.finish(manip_big, data_target)
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return true, stats
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end
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