mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
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Starbeamrainbowlabs
ffdd1b65b3
This is on the road to //orient and later stair/etc support in //rotate :D
81 lines
2.9 KiB
Lua
81 lines
2.9 KiB
Lua
--- WorldEditAdditions Lua API
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--
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-- This is the documentation for the Lua API of WorldEditAdditions. It was generated automatically from comments spread across the codebase with [moondoc](https://github.com/sbrl/moondoc).
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--
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-- **Current version:** 1.15-dev
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--
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-- These docs are a work-in-progress. **Not all functions are documented here yet.** If anything is unclear, please [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new).
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--
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-- © 2023 Starbeamrainbowlabs and contributors. Licenced under the Mozilla Public License 2.0.
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-- @namespace worldeditadditions
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-- @release 1.14.5
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-- @copyright 2023 Starbeamrainbowlabs and contributors
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-- @license Mozilla Public License, 2.0
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-- @author Starbeamrainbowlabs
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worldeditadditions = {}
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local wea = worldeditadditions
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wea.modpath = minetest.get_modpath("worldeditadditions")
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dofile(wea.modpath.."/lib/compat/saplingnames.lua")
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dofile(wea.modpath.."/lib/floodfill.lua")
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dofile(wea.modpath.."/lib/overlay.lua")
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dofile(wea.modpath.."/lib/layers.lua")
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dofile(wea.modpath.."/lib/fillcaves.lua")
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dofile(wea.modpath.."/lib/ellipsoid.lua")
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dofile(wea.modpath.."/lib/ellipsoid2.lua")
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dofile(wea.modpath.."/lib/torus.lua")
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dofile(wea.modpath.."/lib/line.lua")
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dofile(wea.modpath.."/lib/walls.lua")
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dofile(wea.modpath.."/lib/replacemix.lua")
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dofile(wea.modpath.."/lib/maze2d.lua")
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dofile(wea.modpath.."/lib/maze3d.lua")
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dofile(wea.modpath.."/lib/hollow.lua")
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dofile(wea.modpath.."/lib/scale_up.lua")
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dofile(wea.modpath.."/lib/scale_down.lua")
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dofile(wea.modpath.."/lib/scale.lua")
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dofile(wea.modpath.."/lib/spiral_square.lua")
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dofile(wea.modpath.."/lib/spiral_circle.lua")
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dofile(wea.modpath.."/lib/dome.lua")
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dofile(wea.modpath.."/lib/spline.lua")
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dofile(wea.modpath.."/lib/revolve.lua")
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dofile(wea.modpath.."/lib/rotate.lua")
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dofile(wea.modpath.."/lib/set.lua")
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dofile(wea.modpath.."/lib/conv/conv.lua")
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dofile(wea.modpath.."/lib/erode/erode.lua")
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dofile(wea.modpath.."/lib/noise/init.lua")
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wea.sculpt = dofile(wea.modpath.."/lib/sculpt/init.lua")
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wea.metaballs = dofile(wea.modpath.."/lib/metaballs/init.lua")
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dofile(wea.modpath.."/lib/copy.lua")
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dofile(wea.modpath.."/lib/move.lua")
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dofile(wea.modpath.."/lib/count.lua")
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dofile(wea.modpath.."/lib/bonemeal.lua")
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dofile(wea.modpath.."/lib/forest.lua")
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dofile(wea.modpath.."/lib/ellipsoidapply.lua")
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dofile(wea.modpath.."/lib/airapply.lua")
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dofile(wea.modpath.."/lib/nodeapply.lua")
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dofile(wea.modpath.."/lib/noiseapply2d.lua")
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dofile(wea.modpath.."/lib/subdivide.lua")
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dofile(wea.modpath.."/lib/selection/init.lua") -- Helpers for selections
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dofile(wea.modpath.."/lib/wireframe/corner_set.lua")
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dofile(wea.modpath.."/lib/wireframe/make_compass.lua")
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dofile(wea.modpath.."/lib/wireframe/wire_box.lua")
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---
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-- Post-setup tasks
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---
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--- 1: Scan for an import static brushes
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-- Static brushes live in lib/sculpt/brushes (relative to this file), and have
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-- the file extension ".brush.tsv" (without quotes, of course).
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wea.sculpt.scan_static(wea.modpath.."/lib/sculpt/brushes")
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