mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-24 08:13:00 +00:00
86 lines
3.2 KiB
Lua
86 lines
3.2 KiB
Lua
local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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local function parse_stage2(name, parts)
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local do_airapply = false
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if parts[#parts] == "aa" or parts[#parts] == "airapply" then
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do_airapply = true
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table.remove(parts, #parts)
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end
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local success, vpos1, vpos2 = wea_c.parse.axes(
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parts,
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wea_c.player_dir(name)
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)
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if not success then return success, vpos1 end
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-- In this case, we aren't interested in keeping the multidirectional shape changing information insomuch as an offset to which we should shift the region's contents to.
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local offset = vpos1 + vpos2
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if offset == Vector3.new() then
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return false, "Refusing to move region a distance of 0 nodes"
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end
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return true, offset:floor(), do_airapply
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end
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-- ███ ███ ██████ ██ ██ ███████
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-- ████ ████ ██ ██ ██ ██ ██
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-- ██ ████ ██ ██ ██ ██ ██ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██████ ████ ███████
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worldeditadditions_core.register_command("move+", { -- TODO: Make this an override
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params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]] [aa|airapply]",
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description = "Moves the defined region to another location - potentially across multiple axes at once.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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if not params_text then params_text = "" end
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local parts = wea_c.split_shell(params_text)
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return true, parts
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end,
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nodes_needed = function(name)
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, parts)
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local start_time = wea_c.get_ms_time()
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local success_a, copy_offset, do_airapply = parse_stage2(name, parts)
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if not success_a then return success_a, copy_offset end
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--- 1: Calculate the source & target regions
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-----------------------------------------------------------------------
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local source_pos1 = Vector3.clone(worldedit.pos1[name])
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local source_pos2 = Vector3.clone(worldedit.pos2[name])
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local target_pos1 = source_pos1 + copy_offset
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local target_pos2 = source_pos2 + copy_offset
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-- 2: Move the nodes
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-----------------------------------------------------------------------
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local success_b, nodes_modified = wea.move(
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source_pos1, source_pos2,
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target_pos1, target_pos2,
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do_airapply
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)
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if not success_b then return success_b, nodes_modified end
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-- 3: Update the defined region
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-----------------------------------------------------------------------
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wea_c.pos.set1(name, target_pos1)
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wea_c.pos.set2(name, target_pos2)
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-- worldedit.pos1[name] = target_pos1
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-- worldedit.pos2[name] = target_pos2
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-- worldedit.marker_update(name)
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local time_taken = wea_c.get_ms_time() - start_time
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minetest.log("action", name.." used //move+ from "..source_pos1.." - "..source_pos2.." to "..target_pos1.." - "..target_pos2..", modifying "..nodes_modified.." nodes in "..wea_c.format.human_time(time_taken))
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return true, nodes_modified.." nodes moved using offset "..copy_offset.." in "..wea_c.format.human_time(time_taken)
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end
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})
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