Minetest-WorldEditAdditions/worldeditadditions_commands/commands/set.lua
Starbeamrainbowlabs d74427e017
Fix some luacheck errors
the others are because rotate.lua isn't finished
Unfortunately I don't have the time to fix it now, because it will require a lot of time
2024-10-02 01:17:41 +01:00

76 lines
2.5 KiB
Lua

local wea = worldeditadditions
local core = worldeditadditions_core
local Vector3 = core.Vector3
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core.register_command("set+", {
params =
"[param|param2|p2|light|l] <value>",
description =
"Sets the node, param2, or light level to a fixed value in the defined region. Defaults to setting the node. If param2/p2 is specified, the param2 value associated with nodes is set instead. If light/l is specified, the light level is set.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
if not params_text or params_text == "" then
return false, "Error: No arguments specified"
end
local parts = core.split_shell(params_text)
local mode = "param"
local value -- defaults to nil
local possible_modes = { "param", "p", "param2", "p2", "light", "l" }
if core.table.contains(possible_modes, parts[1]) then
mode = parts[1]
table.remove(parts, 1)
end
value = table.concat(parts, " ")
-- Normalise mode
if mode == "p" then mode = "param"
elseif mode == "p2" then mode = "param2"
elseif mode == "l" then mode = "light" end
if mode == "param" then
local val_raw = value
value = worldedit.normalize_nodename(value)
if not value then return false, tostring(val_raw).." could not be normalised into a valid node name, and the mode was set to 'param'." end
else
local val_raw = value
value = tonumber(value)
if not value then return false, tostring(val_raw).." does not appear to be a valid number." end
value = math.floor(value)
end
return true, mode, value
end,
nodes_needed = function(name) -- target_node, target_node_chance, replace_nodes
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end,
func = function(name, mode, value)
local start_time = core.get_ms_time()
local pos1, pos2 = core.pos.get12(name)
local success, stats = wea.set(
worldedit.pos1[name], worldedit.pos2[name],
mode,
value
)
if not success then return success, stats end
local time_taken = core.get_ms_time() - start_time
minetest.log("action",
name ..
" used //set+ at "..pos1.." - "..pos2..", affecting "..stats.changed.." nodes in "..time_taken.."s")
return true, stats.changed.." nodes updated in "..core.format.human_time(time_taken)
end
})