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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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96 lines
3.3 KiB
Lua
96 lines
3.3 KiB
Lua
local wea_c = worldeditadditions_core
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---
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-- @module worldeditadditions_core
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--- Makes an associative table of node_name => weight into a list of node ids.
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-- Node names with a higher weight are repeated more times.
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function wea_c.make_weighted(tbl)
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local result = {}
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for node_name, weight in pairs(tbl) do
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local next_id = minetest.get_content_id(node_name)
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-- print("[make_weighted] seen "..node_name.." @ weight "..weight.." → id "..next_id)
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for i = 1, weight do
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table.insert(result, next_id)
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end
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end
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return result, #result
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end
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--- Unwinds a list of { node = string, weight = number } tables into a list of node ids.
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-- The node ids will be repeated multiple times according to their weights
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-- (e.g. an entry with a weight of 2 will be repeated twice).
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-- @param list table[] The list to unwind.
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-- @return number[],number The unwound list of node ids, follows by the number of node ids in total.
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function wea_c.unwind_node_list(list)
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local result = {}
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for i,item in ipairs(list) do
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local node_id = minetest.get_content_id(item.node)
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for _i = 1, item.weight do
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table.insert(result, node_id)
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end
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end
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return result, #result
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end
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function wea_c.registered_nodes_by_group(group)
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local result = {}
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for name, def in pairs(minetest.registered_nodes) do
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if def.groups[group] then
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result[#result+1] = name
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end
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end
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return result
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end
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--- Turns a node_name → weight table into a list of { node_name, weight } tables.
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function wea_c.weighted_to_list(node_weights)
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local result = {}
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for node_name, weight in pairs(node_weights) do
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table.insert(result, { node_name, weight })
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end
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return result
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end
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local function emerge_callback(pos, action, num_calls_remaining, state)
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if not state.total then
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state.total = num_calls_remaining + 1
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state.loaded_blocks = 0
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end
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state.loaded_blocks = state.loaded_blocks + 1
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if state.loaded_blocks == state.total then
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state.callback(state, state.callback_state)
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else
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if action == minetest.EMERGE_CANCELLED then
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state.stats.cancelled = state.stats.cancelled + 1
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elseif action == minetest.EMERGE_ERRORED then
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state.stats.error = state.stats.error + 1
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elseif action == minetest.EMERGE_FROM_MEMORY then
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state.stats.from_memory = state.stats.from_memory + 1
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elseif action == minetest.EMERGE_FROM_DISK then
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state.stats.from_disk = state.stats.from_disk + 1
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elseif action == minetest.EMERGE_GENERATED then
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state.stats.generated = state.stats.generated + 1
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end
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end
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end
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--- Loads the area defined by the specified region using minetest.emerge_area.
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-- Unlike minetest.emerge_area, this command calls the specified callback only
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-- once upon completion.
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-- @param {Vector} pos1 The first position defining the area to emerge.
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-- @param {Vector} pos2 The second position defining the area to emerge.
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-- @param {function} callback The callback to call when the emerging process is complete.
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-- @param {any} callback_state A state object to pass to the callback as a 2nd parameter (the 1st parameter is the emerge_area progress tracking state object)
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function wea_c.emerge_area(pos1, pos2, callback, callback_state)
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local state = {
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stats = { cancelled = 0, error = 0, from_memory = 0, from_disk = 0, generated = 0 },
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callback = callback,
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callback_state = callback_state
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}
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minetest.emerge_area(pos1, pos2, emerge_callback, state)
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end
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