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45 lines
1.6 KiB
HTML
45 lines
1.6 KiB
HTML
---
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layout: theme.njk
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title: Image to brush converter
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---
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<section class="panel-generic">
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<h1>Image to sculpting brush converter</h1>
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<p>Convert any image to a sculpting brush here!</p>
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<p>
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<strong>Use this channel to convert:</strong>
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<select name="img2brush-channel" id="img2brush-channel">
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<option value="alpha" selected>Alpha (opacity)</option>
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<option value="red">Red</option>
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<option value="green">Green</option>
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<option value="blue">Blue</option>
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</select>
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</p>
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<p>Only the selected channel is used to determine the weight of the brush - <strong>all other channels are ignored</strong>! Change the channel option <strong>before</strong> you drag + drop the image onto this page.</p>
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<p class="note">Greyscale images are converted to RGB, so <em>red</em>, <em>green</em>, and <em>blue</em> all have the same effect on such images.</p>
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</section>
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<section id="dropzone" class="bigbox panel-generic">
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<h2>Input</h2>
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<p>Drop your image here.</p>
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<img id="brushimg-preview" alt="" />
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<output id="brushimg-stats"></output>
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</section>
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<section class="panel-generic">
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<h2>Output</h2>
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<p>Paste the output below into a text file in <code>worldeditadditions/lib/sculpt/brushes</code> with the file extension <code>.brush.tsv</code> and restart your Minetest server for the brush to be recognised.</p>
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<p class="text-centre">
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<button id="brushimg-copy" class="bigbutton">Copy</button>
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</p>
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<pre><output id="brushimg-tsv"><em>(your output will appear here as soon as you drop an image above)</em></output></pre>
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</section>
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<script src="./img2brush.js"></script>
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