Minetest-WorldEditAdditions/worldeditadditions/lib/noise/noise_params.lua
Starbeamrainbowlabs a1911037d2
Fill out noise.make_2d, but it's untested
Next, we need to do the make_3d version, followed by the plumbing to 
worldeditadditions.noise(), followed by the chat command

....there's a lot to do.
2021-03-16 21:39:12 +00:00

38 lines
1.3 KiB
Lua

--- Makes sure that the default settings are all present in the given params table.
-- This way not all params have to be specified by the user.
-- @param params table The params table generated from the user's input.
-- @return table A NEW table with all the missing properties filled in with the default values.
function worldeditadditions.noise.params_apply_default(params)
local params_default = {
algorithm = "perlin",
-- Zooms in and out
scale = vector.new(1, 1, 1),
-- Offset the generated noise by this vector.
offset = vector.new(0, 0, 0),
-- Apply this exponent to the resulting noise value
exponent = 1,
-- Multiply the resulting noise value by this number. Changes the "strength" of the noise
multiply = 1,
-- Add this number to the resulting noise value
add = 0
-- The seed to generate the noise with. nil = randomly chosen
-- The perlin generator isn't currently seedable :-/
-- seed = nil
}
if not params[1] then params = { params } end
-- If params[1] is thing, this is a list of params
-- This might be a thing if we're dealingw ith multiple octaves
for i,params_el in ipairs(params) do
local default_copy = worldeditadditions.shallowcopy(params_default)
worldeditadditions.table_apply(
params_el,
default_copy
)
params[i] = default_copy
end
return params
end