mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-10-31 21:33:02 +00:00
86 lines
3.2 KiB
Lua
86 lines
3.2 KiB
Lua
local wea = worldeditadditions
|
|
local wea_c = worldeditadditions_core
|
|
local Vector3 = wea_c.Vector3
|
|
|
|
local function parse_stage2(name, parts)
|
|
local do_airapply = false
|
|
if parts[#parts] == "aa" or parts[#parts] == "airapply" then
|
|
do_airapply = true
|
|
table.remove(parts, #parts)
|
|
end
|
|
|
|
local success, vpos1, vpos2 = wea_c.parse.axes(
|
|
parts,
|
|
wea_c.player_dir(name)
|
|
)
|
|
|
|
if not success then return success, vpos1 end
|
|
|
|
-- In this case, we aren't interested in keeping the multidirectional shape changing information insomuch as an offset to which we should shift the region's contents to.
|
|
local offset = vpos1 + vpos2
|
|
|
|
if offset == Vector3.new() then
|
|
return false, "Refusing to move region a distance of 0 nodes"
|
|
end
|
|
|
|
return true, offset:floor(), do_airapply
|
|
end
|
|
|
|
-- ███ ███ ██████ ██ ██ ███████
|
|
-- ████ ████ ██ ██ ██ ██ ██
|
|
-- ██ ████ ██ ██ ██ ██ ██ █████
|
|
-- ██ ██ ██ ██ ██ ██ ██ ██
|
|
-- ██ ██ ██████ ████ ███████
|
|
worldeditadditions_core.register_command("move+", { -- TODO: Make this an override
|
|
params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]] [aa|airapply]",
|
|
description = "Moves the defined region to another location - potentially across multiple axes at once.",
|
|
privs = { worldedit = true },
|
|
require_pos = 2,
|
|
parse = function(params_text)
|
|
if not params_text then params_text = "" end
|
|
|
|
local parts = wea_c.split_shell(params_text)
|
|
|
|
return true, parts
|
|
end,
|
|
nodes_needed = function(name)
|
|
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
|
|
end,
|
|
func = function(name, parts)
|
|
local start_time = wea_c.get_ms_time()
|
|
|
|
local success_a, copy_offset, do_airapply = parse_stage2(name, parts)
|
|
if not success_a then return success_a, copy_offset end
|
|
|
|
--- 1: Calculate the source & target regions
|
|
-----------------------------------------------------------------------
|
|
local source_pos1 = Vector3.clone(worldedit.pos1[name])
|
|
local source_pos2 = Vector3.clone(worldedit.pos2[name])
|
|
|
|
local target_pos1 = source_pos1 + copy_offset
|
|
local target_pos2 = source_pos2 + copy_offset
|
|
|
|
-- 2: Move the nodes
|
|
-----------------------------------------------------------------------
|
|
local success_b, nodes_modified = wea.move(
|
|
source_pos1, source_pos2,
|
|
target_pos1, target_pos2,
|
|
do_airapply
|
|
)
|
|
if not success_b then return success_b, nodes_modified end
|
|
|
|
-- 3: Update the defined region
|
|
-----------------------------------------------------------------------
|
|
wea_c.pos.set1(name, target_pos1)
|
|
wea_c.pos.set2(name, target_pos2)
|
|
-- worldedit.pos1[name] = target_pos1
|
|
-- worldedit.pos2[name] = target_pos2
|
|
-- worldedit.marker_update(name)
|
|
|
|
local time_taken = wea_c.get_ms_time() - start_time
|
|
|
|
|
|
minetest.log("action", name.." used //move+ from "..source_pos1.." - "..source_pos2.." to "..target_pos1.." - "..target_pos2..", modifying "..nodes_modified.." nodes in "..wea_c.format.human_time(time_taken))
|
|
return true, nodes_modified.." nodes moved using offset "..copy_offset.." in "..wea_c.format.human_time(time_taken)
|
|
end
|
|
})
|