Minetest-WorldEditAdditions/worldeditadditions_core/init.lua
Starbeamrainbowlabs b816133716
core: implement fetch_command_def
This rovides an abstraction to fetch a worldedit command's definition, 
regardless of where it was registered.

We would normally expect all commands to be registered in 
wea_c.registered_commands, but before we only do a one-off pass to 
import commands from worldedit should a new mod we aren't aware of 
register a command with worldedit and get loaded after us, we won't 
detect it - hencee  the need for this function.
2022-05-19 02:31:01 +01:00

36 lines
1.1 KiB
Lua

--- WorldEditAdditions-Core
-- @module worldeditadditions_core
-- @release 1.13
-- @copyright 2021 Starbeamrainbowlabs and VorTechnix
-- @license Mozilla Public License, 2.0
-- @author Starbeamrainbowlabs and VorTechnix
-- local temp = true
-- if temp then return end
-- This mod isn't finished yet, so it will not be executed for now.
local modpath = minetest.get_modpath("worldeditadditions_core")
worldeditadditions_core = {
modpath = modpath,
registered_commands = {},
-- Storage for per-player node limits before safe_region kicks in.
-- TODO: Persist these to disk.
safe_region_limits = {},
-- The default limit for new players on the number of potential nodes changed before safe_region kicks in.
safe_region_limit_default = 100000,
}
local wea_c = worldeditadditions_core
wea_c.register_command = dofile(modpath.."/core/register_command.lua")
wea_c.fetch_command_def = dofile(modpath.."/core/fetch_command_def.lua")
-- Initialise WorldEdit stuff if the WorldEdit mod is not present
if minetest.global_exists("worldedit") then
dofile(wea_c.modpath.."/core/integrations/worldedit.lua")
else
dofile(wea_c.modpath.."/core/integrations/noworldedit.lua")
end