mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
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65 lines
3.9 KiB
HTML
65 lines
3.9 KiB
HTML
---
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layout: theme.njk
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title: Welcome
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tags: navigable
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date: 2000-01-01
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---
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<section class="bigbox" style="--bg: url({% image-url "images/banner-main.jpeg" %})">
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<h1>WorldEditAdditions</h1>
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<p><em>Extra tools and commands to extend <a href="https://github.com/Uberi/Minetest-WorldEdit">WorldEdit</a> for <a href="https://www.minetest.net/">Minetest</a></em></p>
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<p>If you can dream of it, it probably belongs here!</p>
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<p><a href="#get-started" class="bigbutton">Get Started</a></p>
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</section>
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<section class="features-large">
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<figure>
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{% image "images/maze2d-alt.png", "A green 2D hedge maze, made with the //maze command" %}
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<!-- <img src="/images/maze2d-alt.png" alt="A green 2D hedge maze, made with the //maze command" /> -->
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<figcaption>
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<p>Use <code>//maze</code> and <code>//maze3d</code> to generate customisable mazes in 2 or 3 dimensions.</p>
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<p>Customise the path sizing for additional artistic control.</p>
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</figcaption>
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</figure>
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<figure>
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{% image "images/forest.png", "A forest of orange and lemon trees from the cooltrees mod, along with some bushes from Minetest Game." %}
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<!-- <img src="/images/forest.png" alt="A forest of orange and lemon trees from the cooltrees mod, along with some bushes from Minetest Game." /> -->
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<figcaption>
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<p>Save time by creating instant forests with <code>//forest</code>.</p>
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<p>Artibrary mixes of saplings are supported too as a weighted list.</p>
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</figcaption>
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</figure>
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<figure>
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{% image "images/conv-layers.png", "A small mountain smoothed with //smoothadv and topped with snow with //overlay" %}
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<!-- <img src="/images/conv-layers.png" alt="A small mountain smoothed with //smoothadv and topped with snow with //overlay" /> -->
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<figcaption>
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<p>Unlock a continuously growing library of commands, such as <code>//smoothadv</code> for easy terrain smoothing, and <code>//overlay</code> for overlaying a node on top of terrain.</p>
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<p>Many more commands are waiting to be discovered, including <code>//torus</code>, <code>//bonemeal</code>, and <code>//scale</code>.</p>
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</figcaption>
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</figure>
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<figure>
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{% image "images/torus-bonemeal.png", "A dirt torus with a grassy top, and a meadow of grass/flowers. Demonstrates //layers and //bonemeal. Doesn't have much to do with the sentences below - I just thought it looked nice as meta commands are difficult to find a good picture for." %}
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<img src="/images/torus-bonemeal.png" alt="A dirt torus with a grassy top, and a meadow of grass/flowers. Demonstrates //layers and //bonemeal. Doesn't have much to do with the sentences below - I just thought it looked nice as meta commands are difficult to find a good picture for." />
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<figcaption>
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<p>Powerful meta commands such as <code>//multi</code> for executing multiple commands at once and <code>//subdivide</code> for running commands on areas of virtually unlimited size enable convenience and enhance flexibility.</p>
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</figcaption>
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</figure>
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</section>
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<!-- Potentially we might want some inspiration from https://codepen.io/emared/pen/gWGBLR here -->
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<section class="gallerybox">
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<section class="gallerybox-gallery">
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{% gallerybox "images/gallery-a.jpeg" "image-first" "image-last" "image-b" %}
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A scene demonstrating <code>//replacemix</code>, <code>//ellipsoid</code>, <code>//layers</code>, <code>smoothadv</code> (aka <code>convolve</code> and <code>conv</code>), and <code>//floodfill</code> - all of which are provided by WorldEditAdditions.
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{% endgallerybox %}
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{% gallerybox "images/gallery-b.jpeg" "image-b" "image-first" "image-last" %}
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The inside of a 3d maze made with <code>//maze3d</code>. Lighting was placed manually to improve screenshot quality.
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{% endgallerybox %}
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{% gallerybox "images/gallery-c.jpeg" "image-last" "image-b" "image-first" %}
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A cliff made with <code>//layers</code> and <code>//erode</code>. A <code>//forest</code> has been applied on top with multiple sapling / tree types.
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{% endgallerybox %}
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</section>
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</section>
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