mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-27 01:13:00 +00:00
Starbeamrainbowlabs
050bd80cf3
Also add support for @groups, i.e. @crumbly matches nodes that are a member of the "crumbly" group This groups feature is untested atm as I need to implement //ninfo....
75 lines
2.8 KiB
Lua
75 lines
2.8 KiB
Lua
--- WorldEditAdditions-Core
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-- @namespace worldeditadditions_core
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-- @release 1.14.5
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-- @copyright 2021 Starbeamrainbowlabs and VorTechnix
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-- @license Mozilla Public License, 2.0
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-- @author Starbeamrainbowlabs and VorTechnix
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local modpath = minetest.get_modpath("worldeditadditions_core")
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worldeditadditions_core = {
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version = "1.15-dev",
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modpath = modpath,
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registered_commands = {},
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-- Storage for per-player node limits before safe_region kicks in.
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-- TODO: Persist these to disk.
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safe_region_limits = {},
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-- The default limit for new players on the number of potential nodes changed before safe_region kicks in.
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safe_region_limit_default = 100000,
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}
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local wea_c = worldeditadditions_core
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wea_c.EventEmitter = dofile(modpath.."/utils/EventEmitter.lua")
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wea_c.Set = dofile(wea_c.modpath.."/utils/set.lua")
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wea_c.Vector3 = dofile(wea_c.modpath.."/utils/vector3.lua")
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wea_c.Mesh, wea_c.Face = dofile(wea_c.modpath.."/utils/mesh.lua")
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wea_c.Queue = dofile(wea_c.modpath.."/utils/queue.lua")
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wea_c.LRU = dofile(wea_c.modpath.."/utils/lru.lua")
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wea_c.NodeListMatcher = dofile(wea_c.modpath.."/utils/NodeListMatcher.lua")
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wea_c.inspect = dofile(wea_c.modpath.."/utils/inspect.lua")
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-- I/O compatibility layer
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wea_c.io = dofile(wea_c.modpath.."/utils/io/init.lua")
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wea_c.bit = dofile(wea_c.modpath.."/utils/bit.lua")
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wea_c.terrain = dofile(wea_c.modpath.."/utils/terrain/init.lua")
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local chaikin = dofile(wea_c.modpath.."/utils/chaikin.lua")
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wea_c.chaikin = chaikin.chaikin
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wea_c.lerp = chaikin.linear_interpolate
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dofile(wea_c.modpath.."/utils/strings/init.lua")
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dofile(wea_c.modpath.."/utils/format/init.lua")
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dofile(wea_c.modpath.."/utils/parse/init.lua")
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dofile(wea_c.modpath.."/utils/table/init.lua")
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dofile(wea_c.modpath.."/utils/numbers.lua")
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dofile(wea_c.modpath.."/utils/nodes.lua")
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dofile(wea_c.modpath.."/utils/node_identification.lua")
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dofile(wea_c.modpath.."/utils/raycast_adv.lua") -- For the farwand
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dofile(wea_c.modpath.."/utils/player.lua") -- Player info functions
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wea_c.setting_handler = dofile(wea_c.modpath.."/utils/setting_handler.lua") -- AFTER parser
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wea_c.pos = dofile(modpath.."/core/pos.lua") -- AFTER EventEmitter
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wea_c.register_command = dofile(modpath.."/core/register_command.lua")
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wea_c.fetch_command_def = dofile(modpath.."/core/fetch_command_def.lua")
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wea_c.register_alias = dofile(modpath.."/core/register_alias.lua")
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wea_c.entities = dofile(modpath.."/core/entities/init.lua") -- AFTER pos
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dofile(modpath.."/core/pos_marker_manage.lua") -- AFTER pos, entities
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dofile(modpath.."/core/pos_marker_wall_manage.lua") -- AFTER pos, entities
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-- Initialise WorldEdit stuff if the WorldEdit mod is not present
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if minetest.global_exists("worldedit") then
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dofile(wea_c.modpath.."/core/integrations/worldedit.lua")
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else
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dofile(wea_c.modpath.."/core/integrations/noworldedit.lua")
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end
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