Minetest-WorldEditAdditions/worldeditadditions/lib/selection/selection.lua
2021-08-02 16:01:02 -07:00

50 lines
2.2 KiB
Lua

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---Selection helpers and modifiers
local selection = {}
--- Additively adds a point to the current selection or
-- makes a selection from the provided point.
-- @param name string Player name.
-- @param pos vector The position to include.
function selection.add_point(name, pos)
if pos ~= nil then
-- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
if not worldedit.pos1[name] then worldedit.pos1[name] = vector.new(pos) end
if not worldedit.pos2[name] then worldedit.pos2[name] = vector.new(pos) end
worldedit.marker_update(name)
local volume_before = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
worldedit.pos1[name], worldedit.pos2[name] = worldeditadditions.vector.expand_region(worldedit.pos1[name], worldedit.pos2[name], pos)
local volume_after = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
local volume_difference = volume_after - volume_before
worldedit.marker_update(name)
worldedit.player_notify(name, "Expanded region by "..volume_difference.." nodes")
else
worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
-- print("[set_pos1]", name, "nil")
end
end
--- Clears current selection.
-- @param name string Player name.
function selection.clear_points(name)
worldedit.pos1[name] = nil
worldedit.pos2[name] = nil
worldedit.marker_update(name)
worldedit.set_pos[name] = nil
worldedit.player_notify(name, "Region cleared")
end
return selection