mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-23 03:55:01 +00:00
Starbeamrainbowlabs
a0c20a1503
It works fabulously for the cloud wand, so let's add it to the far wand too
69 lines
2.4 KiB
Lua
69 lines
2.4 KiB
Lua
local function set_pos1(name, pos)
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if pos ~= nil then
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-- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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worldedit.player_notify(name, "pos1 set to "..worldeditadditions.vector.tostring(pos))
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else
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worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
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-- print("[set_pos1]", name, "nil")
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end
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end
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local function set_pos2(name, pos)
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if pos ~= nil then
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-- print("[set_pos2]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "pos2 set to "..worldeditadditions.vector.tostring(pos))
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else
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worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
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-- print("[set_pos2]", name, "nil")
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end
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end
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local function do_raycast(player)
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if player == nil then return nil end
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local player_name = player:get_player_name()
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if worldeditadditions.farwand.player_data[player_name] == nil then
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worldeditadditions.farwand.player_data[player_name] = { maxdist = 1000, skip_liquid = true }
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end
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local looking_pos, node_id = worldeditadditions.raycast(
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player,
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worldeditadditions.farwand.player_data[player_name].maxdist,
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worldeditadditions.farwand.player_data[player_name].skip_liquid
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)
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return looking_pos, node_id
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end
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minetest.register_tool(":worldeditadditions:farwand", {
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description = "WorldEditAdditions far-reaching wand",
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inventory_image = "worldeditadditions_farwand.png",
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on_place = function(itemstack, player, pointed_thing)
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local name = player:get_player_name()
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-- print("[farwand] on_place", name)
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-- Right click when pointing at something
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-- Pointed thing: https://rubenwardy.com/minetest_modding_book/lua_api.html#pointed_thing
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local looking_pos, node_id = do_raycast(player)
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set_pos2(name, looking_pos)
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end,
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on_use = function(itemstack, player, pointed_thing)
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local name = player:get_player_name()
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-- print("[farwand] on_use", name)
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local looking_pos, node_id = do_raycast(player)
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set_pos1(name, looking_pos)
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-- Left click when pointing at something or nothing
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end,
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on_secondary_use = function(itemstack, player, pointed_thing)
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local name = player:get_player_name()
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-- Right click when pointing at nothing
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-- print("[farwand] on_secondary_use", name)
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local looking_pos, node_id = do_raycast(player)
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set_pos2(name, looking_pos)
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end
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})
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