Minetest-WorldEditAdditions/worldeditadditions_core/core/pos_marker_manage.lua

36 lines
1 KiB
Lua

local wea_c = worldeditadditions_core
local position_entities = {}
--- Ensures that a table exists for the given player.
-- @param player_name string The name of the player to check.
local function ensure_player(player_name)
if player_name == nil then
minetest.log("error", "[wea core:pos_manage:ensure_player] player_name is nil")
end
if not position_entities[player_name] then
position_entities[player_name] = {}
end
end
wea_c.pos:addEventListener("push", function(event)
ensure_player(event.player_name)
local new_entity = wea_c.entities.pos_marker.create(
event.player_name,
event.pos,
event.i
)
position_entities[event.player_name][event.i] = new_entity
end)
wea_c.pos:addEventListener("pop", function(event)
ensure_player(event.player_name)
print("pos manage: pop", wea_c.inspect(event))
if not position_entities[event.player_name][event.i] then return end
wea_c.entities.pos_marker.delete(
position_entities[event.player_name][event.i]
)
position_entities[event.player_name][event.i] = nil
end)