mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-10-31 21:33:02 +00:00
130 lines
5.2 KiB
Lua
130 lines
5.2 KiB
Lua
local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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local function parse_params_maze(params_text, is_3d)
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if not params_text then params_text = "" end
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params_text = wea_c.trim(params_text)
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if #params_text == 0 then
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return false, "No arguments specified"
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end
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local parts = wea_c.split_shell(params_text)
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local replace_node = parts[1]
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local seed = os.time() * math.random()
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local path_length = 2
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local path_width = 1
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local path_depth = 1
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local param_index_seed = 4
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if is_3d then param_index_seed = 5 end
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if #parts >= 2 then
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path_length = tonumber(parts[2])
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end
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if #parts >= 3 then
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path_width = tonumber(parts[3])
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end
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if #parts >= 4 and is_3d then
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path_depth = tonumber(parts[4])
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end
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if #parts >= param_index_seed then
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seed = wea_c.parse.seed(parts[param_index_seed])
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end
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replace_node = worldedit.normalize_nodename(replace_node)
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if not replace_node then
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return false, "Error: Invalid node name for replace_node"
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end
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if not path_length or path_length < 1 then
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return false, "Error: Invalid path length (it must be a positive integer)"
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end
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if not path_width or path_width < 1 then
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return false, "Error: Invalid path width (it must be a positive integer)"
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end
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if not path_depth or path_depth < 1 then
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return false, "Error: Invalid path depth (it must be a positive integer)"
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end
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-- We unconditionally math.floor here because when we tried to test for it directly it was unreliable
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return true, replace_node, seed, math.floor(path_length), math.floor(path_width), math.floor(path_depth)
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end
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-- ███ ███ █████ ███████ ███████
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-- ████ ████ ██ ██ ███ ██
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-- ██ ████ ██ ███████ ███ █████
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-- ██ ██ ██ ██ ██ ███ ██
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-- ██ ██ ██ ██ ███████ ███████
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wea_c.register_command("maze", {
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params = "<replace_node> [<path_length> [<path_width> [<seed>]]]",
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description = "Generates a maze covering the currently selected area (must be at least 3x3 on the x,z axes) with replace_node as the walls. Optionally takes a (integer) seed and the path length and width (see the documentation in the worldeditadditions README for more information).",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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local success, replace_node, seed, path_length, path_width = parse_params_maze(params_text, false)
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return success, replace_node, seed, path_length, path_width
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end,
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nodes_needed = function(name)
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-- Note that we could take in additional parameters from the return value of parse (minue the success bool there), but we don't actually need them here
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, replace_node, seed, path_length, path_width)
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local start_time = wea_c.get_ms_time()
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local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
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local replaced = wea.maze2d(
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pos1, pos2,
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replace_node,
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seed,
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path_length, path_width
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)
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local time_taken = wea_c.get_ms_time() - start_time
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minetest.log("action", name.." used //maze at "..pos1.." - "..pos2..", replacing "..replaced.." nodes in "..time_taken.."s")
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return true, replaced.." nodes replaced in "..wea_c.format.human_time(time_taken)
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end
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})
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-- ███ ███ █████ ███████ ███████ ██████ ██████
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-- ████ ████ ██ ██ ███ ██ ██ ██ ██
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-- ██ ████ ██ ███████ ███ █████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ███ ██ ██ ██ ██
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-- ██ ██ ██ ██ ███████ ███████ ██████ ██████
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wea_c.register_command("maze3d", {
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params = "<replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]",
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description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed and the path length, width, and depth (see the documentation in the worldeditadditions README for more information).",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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local values = {parse_params_maze(params_text, true)}
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return wea_c.table.unpack(values)
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end,
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nodes_needed = function(name)
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, replace_node, seed, path_length, path_width, path_depth)
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local start_time = wea_c.get_ms_time()
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local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
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local replaced = wea.maze3d(
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pos1, pos2,
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replace_node,
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seed,
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path_length, path_width, path_depth
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)
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local time_taken = wea_c.get_ms_time() - start_time
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minetest.log("action", name.." used //maze3d at "..pos1.." - "..pos2..", replacing "..replaced.." nodes in "..time_taken.."s")
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return true, replaced.." nodes replaced in "..wea_c.format.human_time(time_taken)
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end
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})
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