mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-01 05:43:01 +00:00
Starbeamrainbowlabs
b56bd0d84b
At some point we need to move the parser to allow for a `player` reference for relative keywords.... or else pass them through somehow
133 lines
5.4 KiB
Lua
133 lines
5.4 KiB
Lua
local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ██████ ██████ ████████ █████ ████████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██ ██ ██ ███████ ██ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██████ ██ ██ ██ ██ ███████
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worldeditadditions_core.register_command("rotate+", {
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params = "<axis> <degrees> [<axis> <degrees> ...] [origin|o [<pos_number>]]",
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description = "Rotates the defined region arounnd the given axis by the given number of degrees. Angles are NOT limited to 90-degree increments. When multiple axes and angles are specified, these transformations are applied in order. If o [<pos_number>] is specified, then the specific position number (default: 3) is considered a custom rotation origin instead of the centre of the region. CAUTION: Rotating large areas of memory by 45° can be memory intensive!",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function (params_text)
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if not params_text then params_text = "" end
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local parts = wea_c.split_shell(params_text)
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print("DEBUG:rotate/parse parts", wea_c.inspect(parts))
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local mode_store
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local mode = "AXIS"
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local success, axis_next, angle
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local origin = "__AUTO__"
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local rotlist = {}
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for i,part in ipairs(parts) do
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if part == "origin" or part == "o" then
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mode_store = mode
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-- If the NEXT item is a number, then parse it.
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if i < #parts and tonumber(parts[i+1]) ~= nil then
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mode = "ORIGIN"
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else
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-- If not, then default to pos3 and continue in the original mode
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origin = 3
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end
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elseif mode == "ORIGIN" then
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origin = tonumber(part)
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if not origin or origin < 1 then
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return false, "Error: Expected positive integer as the WorldEditAdditions position that should be considered the origin point for rotation operation."
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end
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origin = math.floor(origin)
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mode = mode_store
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mode_store = nil
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elseif mode == "AXIS" then
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-- TODO: Somehow move this parsing ----> main func to get player reference to allow for relative stuff
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success, axis_next = wea_c.parse.axes_rotation.axis_name(part)
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if not success then return success, axis_next end
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mode = "ANGLE"
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elseif mode == "ANGLE" then
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angle = part
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-- 1: Determine if radians; strip suffix
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local pos_rad = part:find("ra?d?$")
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if pos_rad then
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angle = angle:sub(1, pos_rad-1)
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end
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-- 2: Parse as number
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angle = tonumber(angle)
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if not angle then
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return false, "Error: Expected numerical angle value, but found '"..tostring(part).."'."
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end
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-- 3: Convert degrees → radians
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if not pos_rad then
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-- We have degrees! Convert em to radians 'cauuse mathematics
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angle = math.rad(angle)
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end
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-- 4: Add to rotlist
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table.insert(rotlist, {
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axis = axis_next,
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rad = angle
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})
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-- 5: Change mode and continue
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mode = "AXIS"
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else
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return false, "Error: Unknown parsing mode "..tostring(mode)..". This is a bug."
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end
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end
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print("DEBUG:rotate/parse ORIGIN", origin, "rotlist", wea_c.inspect(rotlist))
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return true, origin, rotlist
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end,
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nodes_needed = function(name, origin, rotlist)
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-- BUG: .......this is a good question, actually. This naïve is flawed, since if we rotate by e.g. 45° we could end up replacing more nodes than if we rotate by 90° increments. This is further complicated by the allowance of a custom point of origin.
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return Vector3.volume(wea_c.pos.get1(name), wea_c.pos.get2(name)) * 2
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end,
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func = function(name, origin, rotlist)
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local start_time = wea_c.get_ms_time()
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-------------------------------------------------
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local pos1, pos2 = wea_c.pos.get1(name), wea_c.pos.get2(name)
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local pos_origin = nil
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if type(origin) == "number" then
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pos_origin = wea_c.pos.get(name, origin)
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elseif type(origin) == "string" and origin == "__AUTO__" then
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pos_origin = Vector3.mean(pos1, pos2)
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end
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if pos_origin == nil then
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-- There's a very small chance that this could be a bug here if origin is (NOT type("number") and NOT type("string") and ~= "__AUTO__"), but this shouldn't happen because we constrain the output of the above parser. This means we can safely make this assumption here
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return false, "Error: Failed to get origin point from position "..tostring(origin).." because it doesn't exist."
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end
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local success, stats = worldeditadditions.rotate(
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pos1, pos2,
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pos_origin,
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rotlist
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)
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if not success then return success, stats end
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wea_c.pos.set1(name, stats.pos1_dstvm)
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wea_c.pos.set2(name, stats.pos2_dstvm)
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-- TODO: Adjust the defined area to match the target here? Maybe make this optional somehow given the target may or may nor be axis-aligned
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-------------------------------------------------
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local time_taken = wea_c.get_ms_time() - start_time
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minetest.log("action", name .. " used //rotate at "..pos1.." - "..pos2.." with origin "..pos_origin..", rotating "..stats.count_rotated.." nodes in "..time_taken.."s")
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return true, stats.count_rotated.." nodes rotated through "..tostring(#rotlist).." rotations in "..wea_c.format.human_time(time_taken)
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end
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})
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