mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 23:42:59 +00:00
415 lines
18 KiB
Lua
415 lines
18 KiB
Lua
--- WorldEditAdditions-ChatCommands
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-- @module worldeditadditions_commands
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-- @release 0.1
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-- @copyright 2018 Starbeamrainbowlabs
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-- @license Mozilla Public License, 2.0
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-- @author Starbeamrainbowlabs
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dofile(minetest.get_modpath("worldeditadditions_commands").."/multi.lua")
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local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldeditadditions_commands") .. "/safe.lua")
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-- ███████ ██ ██████ ██████ ██████ ███████ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- █████ ██ ██ ██ ██ ██ ██ ██ █████ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ███████ ██████ ██████ ██████ ██ ██ ███████ ███████
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local function parse_params_floodfill(params_text)
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if not params_text then params_text = "" end
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local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
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if found == nil then
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found, _, replace_node = params_text:find("([a-z:_\\-]+)")
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radius = 20
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end
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if found == nil then
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replace_node = "default:water_source"
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end
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radius = tonumber(radius)
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replace_node = worldedit.normalize_nodename(replace_node)
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return replace_node, radius
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end
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minetest.register_chatcommand("/floodfill", {
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params = "[<replace_node> [<radius>]]",
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description = "Floods all connected nodes of the same type starting at pos1 with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 20).",
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privs = { worldedit = true },
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func = safe_region(function(name, params_text)
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local replace_node, radius = parse_params_floodfill(params_text)
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not worldedit.pos1[name] then
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worldedit.player_notify(name, "Error: No pos1 defined.")
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return false
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end
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local start_time = os.clock()
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local nodes_replaced = worldedit.floodfill(worldedit.pos1[name], radius, replace_node)
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local time_taken = os.clock() - start_time
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if nodes_replaced == false then
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worldedit.player_notify(name, "Error: The search node is the same as the replace node.")
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return false
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end
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worldedit.player_notify(name, nodes_replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local replace_node, radius = parse_params_floodfill(params_text)
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if not worldedit.pos1[name] then
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return 0 -- The actual command will send the error message to the client
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end
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-- Volume of a hemisphere
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return math.ceil(((4 * math.pi * (tonumber(radius) ^ 3)) / 3) / 2)
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end)
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})
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-- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ █████ ██████ ██ ███████ ████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██
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minetest.register_chatcommand("/overlay", {
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params = "<replace_node>",
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description = "Places <replace_node> in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with <replace_node>.",
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privs = { worldedit = true },
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func = safe_region(function(name, params_text)
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local target_node = worldedit.normalize_nodename(params_text)
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if not target_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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local start_time = os.clock()
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local changes = worldedit.overlay(worldedit.pos1[name], worldedit.pos2[name], target_node)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s")
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minetest.log("action", name .. " used //overlay at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s")
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end, function(name, params_text)
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if not worldedit.normalize_nodename(params_text) then
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worldedit.player_notify(name, "Error: Invalid node name '" .. params_text .. "'.")
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return 0
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end
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local vol = vector.subtract(pos2, pos1)
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return vol.x*vol.z
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end)
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})
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-- ███████ ██ ██ ██ ██████ ███████ ██████ ██ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- █████ ██ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ███████ ███████ ██ ██ ███████ ██████ ██ ██████
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local function parse_params_ellipsoid(params_text)
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local found, _, radius_x, radius_y, radius_z, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)")
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if found == nil then
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return nil, nil
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end
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local radius = {
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x = tonumber(radius_x),
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y = tonumber(radius_y),
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z = tonumber(radius_z)
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}
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replace_node = worldedit.normalize_nodename(replace_node)
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return replace_node, radius
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end
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minetest.register_chatcommand("/ellipsoid", {
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params = "<rx> <ry> <rz> <replace_node>",
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description = "Creates a 3D ellipsoid with a radius of (rx, ry, rz) at pos1, filled with <replace_node>.",
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privs = { worldedit = true },
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func = safe_region(function(name, params_text)
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local target_node, radius = parse_params_ellipsoid(params_text)
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if not target_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not radius then
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worldedit.player_notify(name, "Error: Invalid radius(es).")
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return false
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end
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local start_time = os.clock()
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local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, false)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //ellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local target_node, radius = parse_params_ellipsoid(params_text)
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if not target_node or not radius then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /ellipsoid' to learn how to use this command.")
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return 0
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end
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return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
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end)
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})
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-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
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minetest.register_chatcommand("/hollowellipsoid", {
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params = "<rx> <ry> <rz> <replace_node>",
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description = "Creates a 3D hollow ellipsoid with a radius of (rx, ry, rz) at pos1, made out of <replace_node>.",
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privs = { worldedit = true },
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func = safe_region(function(name, params_text)
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local target_node, radius = parse_params_ellipsoid(params_text)
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if not target_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not radius then
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worldedit.player_notify(name, "Error: Invalid radius(es).")
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return false
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end
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local start_time = os.clock()
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local replaced = worldedit.ellipsoid(worldedit.pos1[name], radius, target_node, true)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //hollowellipsoid at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local target_node, radius = parse_params_ellipsoid(params_text)
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if not target_node or not radius then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /hollowellipsoid' to learn how to use this command.")
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return 0
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end
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return math.ceil(4/3 * math.pi * radius.x * radius.y * radius.z)
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end)
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})
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-- ████████ ██████ ██████ ██ ██ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██████ ██ ██ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██████ ██ ██ ██████ ███████
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local function parse_params_torus(params_text)
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local found, _, major_radius, minor_radius, replace_node = params_text:find("([0-9]+)%s+([0-9]+)%s+([a-z:_\\-]+)")
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if found == nil then
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return nil, nil
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end
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major_radius = tonumber(major_radius)
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minor_radius = tonumber(minor_radius)
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replace_node = worldedit.normalize_nodename(replace_node)
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return replace_node, major_radius, minor_radius
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end
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minetest.register_chatcommand("/torus", {
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params = "<major_radius> <minor_radius> <replace_node>",
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description = "Creates a 3D torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, filled with <replace_node>.",
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privs = { worldedit = true },
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func = safe_region(function(name, params_text)
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local target_node, major_radius, minor_radius = parse_params_torus(params_text)
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if not target_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not major_radius or not minor_radius then
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worldedit.player_notify(name, "Error: Invalid radius(es).")
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return false
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end
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local start_time = os.clock()
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local replaced = worldedit.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, false)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //torus at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local target_node, major_radius, minor_radius = parse_params_torus(params_text)
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if not target_node or not major_radius or not minor_radius then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /torus' to learn how to use this command.")
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return 0
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end
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return math.ceil(2 * math.pi*math.pi * major_radius * minor_radius*minor_radius)
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end)
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})
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-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
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minetest.register_chatcommand("/hollowtorus", {
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params = "<major_radius> <minor_radius> <replace_node>",
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description = "Creates a 3D hollow torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, made out of <replace_node>.",
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privs = { worldedit = true },
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func = safe_region(function(name, params_text)
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local target_node, major_radius, minor_radius = parse_params_torus(params_text)
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if not target_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not major_radius or not minor_radius then
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worldedit.player_notify(name, "Error: Invalid radius(es).")
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return false
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end
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local start_time = os.clock()
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local replaced = worldedit.torus(worldedit.pos1[name], major_radius, minor_radius, target_node, true)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //hollowtorus at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local target_node, major_radius, minor_radius = parse_params_torus(params_text)
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if not target_node or not major_radius or not minor_radius then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "'. Try '/help /hollowtorus' to learn how to use this command.")
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return 0
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end
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return math.ceil(2 * math.pi*math.pi * major_radius * minor_radius*minor_radius)
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end)
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})
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-- ███ ███ █████ ███████ ███████
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-- ████ ████ ██ ██ ███ ██
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-- ██ ████ ██ ███████ ███ █████
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-- ██ ██ ██ ██ ██ ███ ██
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-- ██ ██ ██ ██ ███████ ███████
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local function parse_params_maze(params_text)
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if not params_text then
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return nil, nil, nil
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end
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local found, _, replace_node, seed_text = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
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local has_seed = true
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if found == nil then
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has_seed = false
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replace_node = params_text
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end
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local seed = tonumber(seed_text)
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replace_node = worldedit.normalize_nodename(replace_node)
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return replace_node, seed, has_seed
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end
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minetest.register_chatcommand("/maze", {
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params = "<replace_node> [<seed>]",
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description = "Generates a maze covering the currently selected area (must be at least 3x3 on the x,z axes) with replace_node as the walls. Optionally takes a (integer) seed.",
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privs = { worldedit = true },
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func = safe_region(function(name, params_text)
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local replace_node, seed, has_seed = parse_params_maze(params_text)
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not seed and has_seed then
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worldedit.player_notify(name, "Error: Invalid seed.")
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return false
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end
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if not seed then seed = os.time() end
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local start_time = os.clock()
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local replaced = worldedit.maze(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //maze at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local replace_node, seed, has_seed = parse_params_maze(params_text)
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if not params_text then params_text = "" end
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the replace node). Try '/help /maze' to learn how to use this command.")
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return 0
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end
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if not seed and has_seed then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the seed). Try '/help /maze' to learn how to use this command.")
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return 0
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end
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos1.z - pos2.z)
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end)
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})
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-- ███ ███ █████ ███████ ███████ ██████ ██████
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-- ████ ████ ██ ██ ███ ██ ██ ██ ██
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-- ██ ████ ██ ███████ ███ █████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ███ ██ ██ ██ ██
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-- ██ ██ ██ ██ ███████ ███████ ██████ ██████
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minetest.register_chatcommand("/maze3d", {
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params = "<replace_node> [<seed>]",
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description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed.",
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privs = { worldedit = true },
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func = safe_region(function(name, params_text)
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local replace_node, seed, has_seed = parse_params_maze(params_text)
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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end
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if not seed and has_seed then
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worldedit.player_notify(name, "Error: Invalid seed.")
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return false
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end
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if not seed then seed = os.time() end
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local start_time = os.clock()
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local replaced = worldedit.maze3d(worldedit.pos1[name], worldedit.pos2[name], replace_node, seed)
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local time_taken = os.clock() - start_time
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worldedit.player_notify(name, replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //maze at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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local replace_node, seed, has_seed = parse_params_maze(params_text)
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if not params_text then params_text = "" end
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the replace node). Try '/help /maze3d' to learn how to use this command.")
|
|
return 0
|
|
end
|
|
if not seed and has_seed then
|
|
worldedit.player_notify(name, "Error: Invalid input '" .. params_text .. "' (specifically the seed). Try '/help /maze3d' to learn how to use this command.")
|
|
return 0
|
|
end
|
|
|
|
local pos1 = worldedit.pos1[name]
|
|
local pos2 = worldedit.pos2[name]
|
|
|
|
return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos1.z - pos2.z)
|
|
end)
|
|
})
|