Minetest-WorldEditAdditions/worldeditadditions_commands/commands/walls.lua

34 lines
1.9 KiB
Lua

-- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██ ██ █████ ██████ ██ ███████ ████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██
worldedit.register_command("walls", {
params = "<replace_node>",
description = "Creates vertical walls of <replace_node> around the inside edges of the defined region.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
local target_node = worldedit.normalize_nodename(params_text)
if not target_node then
return false, "Error: Invalid node name"
end
return true, target_node
end,
nodes_needed = function(name)
-- //overlay only modifies up to 1 node per column in the selected region
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
local pos3 = { x = pos2.x - 2, z = pos2.z - 2, y = pos2.y }
return worldedit.volume(pos1, pos2) - worldedit.volume(pos1, pos3)
end,
func = function(name, target_node)
local start_time = os.clock()
local success, replaced = worldeditadditions.walls(worldedit.pos1[name], worldedit.pos2[name], target_node)
local time_taken = os.clock() - start_time
minetest.log("action", name .. " used //walls from "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." to "..worldeditadditions.vector.tostring(worldedit.pos1[name])..", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
return true, replaced .. " nodes replaced in " .. time_taken .. "s"
end
})