mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 09:03:01 +00:00
65 lines
2 KiB
Lua
65 lines
2 KiB
Lua
local function set_pos1(name, pos)
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if pos ~= nil then
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-- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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else
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-- print("[set_pos1]", name, "nil")
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end
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end
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local function set_pos2(name, pos)
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if pos ~= nil then
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-- print("[set_pos2]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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else
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-- print("[set_pos2]", name, "nil")
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end
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end
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local function do_raycast(player)
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if player == nil then return nil end
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local player_name = player:get_player_name()
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if worldeditadditions.farwand.player_data[player_name] == nil then
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worldeditadditions.farwand.player_data[player_name] = { maxdist = 1000, skip_liquid = true }
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end
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local looking_pos, node_id = worldeditadditions.raycast(
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player,
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worldeditadditions.farwand.player_data[player_name].maxdist,
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worldeditadditions.farwand.player_data[player_name].skip_liquid
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)
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return looking_pos, node_id
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end
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minetest.register_tool(":worldeditadditions:farwand", {
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description = "WorldEditAdditions far-reaching wand",
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inventory_image = "worldeditadditions_farwand.png",
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on_place = function(itemstack, player, pointed_thing)
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local name = player:get_player_name()
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-- print("[farwand] on_place", name)
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-- Right click when pointing at something
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-- Pointed thing: https://rubenwardy.com/minetest_modding_book/lua_api.html#pointed_thing
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local looking_pos, node_id = do_raycast(player)
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set_pos2(name, looking_pos)
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end,
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on_use = function(itemstack, player, pointed_thing)
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local name = player:get_player_name()
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-- print("[farwand] on_use", name)
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local looking_pos, node_id = do_raycast(player)
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set_pos1(name, looking_pos)
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-- Left click when pointing at something or nothing
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end,
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on_secondary_use = function(itemstack, player, pointed_thing)
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local name = player:get_player_name()
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-- Right click when pointing at nothing
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-- print("[farwand] on_secondary_use", name)
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local looking_pos, node_id = do_raycast(player)
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set_pos2(name, looking_pos)
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end
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})
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