Minetest-WorldEditAdditions/worldeditadditions/utils/terrain
Starbeamrainbowlabs 1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
..
apply_heightmap_changes.lua Refactor: Split up terrain.lua, make subtable wea.terrain 2021-12-31 02:42:32 +00:00
calculate_normals.lua Refactor: Split up terrain.lua, make subtable wea.terrain 2021-12-31 02:42:32 +00:00
calculate_slopes.lua Refactor: Split up terrain.lua, make subtable wea.terrain 2021-12-31 02:42:32 +00:00
init.lua Refactor: Split up terrain.lua, make subtable wea.terrain 2021-12-31 02:42:32 +00:00
make_heightmap.lua Refactor: Split up terrain.lua, make subtable wea.terrain 2021-12-31 02:42:32 +00:00