mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-04 15:23:02 +00:00
80 lines
2.8 KiB
Lua
80 lines
2.8 KiB
Lua
local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ███████ ██████ ██ ██ ███ ██ ███████
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-- ██ ██ ██ ██ ██ ████ ██ ██
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-- ███████ ██████ ██ ██ ██ ██ ██ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ███████ ██ ██ ████ ███████
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--- Creates a spline that follows the given list of points.
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-- @param pos_list Vector3[] The list of points that define the path the spline should follow. Minimum: 2
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-- @param width_start number The width of the spline at the start.
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-- @param width_end number The width of the spline at the end. If nil, then width_start is used.
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-- @param steps number The number of smoothing passes to apply to the list of points.
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-- @param target_node Vector3 The *normalised* name of the node to use to build the square spiral with.
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-- @returns bool,number|string A success boolean value, followed by either the number of the nodes set or an error message string.
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function worldeditadditions.spline(pos_list, width_start, width_end, steps, target_node)
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if #pos_list < 2 then return false, "Error: At least 2 positions are required to make a spline." end
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if not width_end then width_end = width_start end
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---
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-- 0: Find bounding box
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---
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-- We can't use wea_c.pos.get_bounds 'cause that requires a player name
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local pos1, pos2 = pos_list[1], pos_list[2]
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for _, pos in pairs(pos_list) do
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pos1, pos2 = Vector3.expand_region(pos, pos1, pos2)
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end
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local max_width = math.max(width_start, width_end)
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pos1 = pos1 - max_width
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pos2 = pos2 + max_width
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---
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-- 1: Interpolate points & widths
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---
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local pos_list_chaikin = wea_c.chaikin(pos_list, steps)
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local widths_lerped = {}
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for i = 1, #pos_list_chaikin do
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table.insert(
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widths_lerped,
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wea_c.lerp(width_start, width_end, (1/#pos_list_chaikin)*(i-1))
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)
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end
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---
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-- 2: Fetch VoxelManipulator, prepare for replacement
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---
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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local data = manip:get_data()
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local node_id = minetest.get_content_id(target_node)
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local count = 0 -- The number of nodes replaced
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---
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-- 3: Replace nodes
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---
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for i = 1, #pos_list_chaikin do
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local pos_next = pos_list_chaikin[i]
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local width_next = widths_lerped[i]
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-- For now, just plot a point at each node
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local index_node = area:index(pos_next.x, pos_next.y, pos_next.z)
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data[index_node] = node_id
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count = count + 1
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end
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---
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-- 4: Save changes and return
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---
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-- Save the modified nodes back to disk & return
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worldedit.manip_helpers.finish(manip, data)
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return true, count
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end
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