mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-15 20:52:59 +00:00
193 lines
7 KiB
Lua
193 lines
7 KiB
Lua
local Vector3
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if worldeditadditions then
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local wea = worldeditadditions
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Vector3 = dofile(wea.modpath.."/utils/vector3.lua")
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else
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Vector3 = require("worldeditadditions.utils.vector3")
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end
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--- Parses an absolute axis name to a Vector3 instance.
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-- @example
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-- local v3instance = parse_abs_axis_name("-x")
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-- -- v3instance will now be equal to Vector3.new(-1, 0, 0)
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-- @param axis_name string The axis name to parse.
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-- @returns bool,Vector3|string A bool success value, followed by the resulting Vector3 instance (if succeeded) or an error message string (if failed).
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local function parse_abs_axis_name(axis_name)
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if type(axis_name) ~= "string" then
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return false, "Error: Expected axis_name to be of type string, but found value of type '"..type(axis_name).."' instead."
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end
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local result = Vector3.new()
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if axis_name:match("-x") then result.x = -1
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elseif axis_name:match("x") then result.x = 1 end
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if axis_name:match("-y") then result.y = -1
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elseif axis_name:match("y") then result.y = 1 end
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if axis_name:match("-z") then result.z = -1
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elseif axis_name:match("z") then result.z = 1 end
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if Vector3.new() == result then
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return false, "Error: Unknown axis_name '"..axis_name.."'."
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end
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return true, result
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end
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-- Parses a relative axis name (e.g. "front", "back", etc) to an absolute
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-- Vector3 instance.
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-- @param axis_name string The axis name to parse.
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-- @param player_name PlayerDir The directional information that the parsing should be relative to.
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-- @returns bool,Vector3|string A bool success value, followed by the resulting Vector3 instance (if succeeded) or an error message string (if failed).
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local function parse_relative_axis_name(axis_name, facing_dir)
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if type(axis_name) ~= "string" then
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return false, "Error: Expected axis_name to be of type string, value was of type '"..type(axis_name).."' instead."
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end
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local dir
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local flip = Vector3.new(-1, -1, -1)
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if axis_name == "?" then dir = facing_dir.front end
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if axis_name == "front" or axis_name == "f" then dir = facing_dir.front end
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if axis_name == "back" or axis_name == "b" then dir = facing_dir.back end
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if axis_name == "left" or axis_name == "l" then dir = facing_dir.left end
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if axis_name == "right" or axis_name == "r" then dir = facing_dir.right end
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if axis_name == "up" or axis_name == "u" then dir = facing_dir.up end
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if axis_name == "down" or axis_name == "d" then dir = facing_dir.down end
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if not dir then return false, "Error: Unknown axis name '"..axis_name.."'. Valid values: ?, front, f, back, b, left, l, right, r, up, u, down, d." end
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axis_name = (dir.sign < 0 and "-" or "")..dir.axis
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local success, result = parse_abs_axis_name(axis_name)
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if not success then return success, result end
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return true, result
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end
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--- Parses a relative or absolute axis name into a Vector3 instance.
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-- @param axis_name string The axis name to parse.
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-- @param facing_dir table The direction the player is facing. Obtain this by calling worldeditadditions.
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local function parse_axis_name(axis_name, facing_dir)
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local success, result = parse_relative_axis_name(axis_name, facing_dir)
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if not success then
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success, result = parse_abs_axis_name(axis_name)
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end
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return success, result
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end
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local function vregion_apply(vpos1, vpos2, offset)
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-- It's a specific axis
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if offset.x < 0 then vpos1.x = vpos1.x + offset.x
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else vpos2.x = vpos2.x + offset.x end
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if offset.y < 0 then vpos1.y = vpos1.y + offset.y
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else vpos2.y = vpos2.y + offset.y end
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if offset.z < 0 then vpos1.z = vpos1.z + offset.z
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else vpos2.z = vpos2.z + offset.z end
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return vpos1, vpos2
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end
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local function in_list(list, str)
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for i,item in ipairs(list) do
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if item == str then return true end
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end
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return false
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end
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--- Parses a token list of axes and counts into a Vector3.
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-- For example, "x 4" would become { x = 4, y = 0, z = 0 }, and "? 4 -z 10"
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-- might become { x = 4, y = 0, z = -10 }.
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-- Note that the input here needs to be *post split*. wea.split_shell is
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-- recommended for this purpose.
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-- @param token_list string[] A list of tokens to parse
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-- @param facing_dir PlayerDir The direction the player is facing. Returned from wea.player_dir(name).
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-- @returns Vector3,Vector3 A Vector3 pair generated from parsing out the input token list representing the delta change that can be applied to a defined pos1, pos2 region.
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local function parse_axes(token_list, facing_dir)
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local mirroring_keywords = {
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"sym", "symmetrical",
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"mirror", "mir",
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"rev", "reverse",
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"true"
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}
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if type(token_list) ~= "table" then
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return false, "Error: Expected list of tokens as a table, but found value of type '"..type(token_list).."' instead."
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end
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if type(facing_dir) ~= "table" then
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return false, "Error: Expected facing_dir to be a table, but found value of type '"..type(facing_dir).."' instead."
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end
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local vpos1, vpos2 = Vector3.new(), Vector3.new()
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if #token_list < 2 then
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return false, "Error: Not enough arguments (at least 2 are required)"
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end
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local state = "AXIS"
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local current_axis = nil
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local current_axis_text = nil
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local success
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-- for i,token in ipairs(token_list) do
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for i=1,#token_list do
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local token = token_list[i]
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local token_next
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if i < #token_list then token_next = token_list[i + 1] end
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if type(token) ~= "string" then
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return false, "Error: Found token of unexpected type '"..type(token).."' at position "..i.."."
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end
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-- print("DEBUG i", i, "token", token)
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if state == "AXIS" then
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if token == "h" or token == "horizontal" then
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current_axis_text = "horizontal"
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current_axis = Vector3.new(1, 0, 1)
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elseif token == "v" or token == "vertical" then
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current_axis_text = "vertical"
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current_axis = Vector3.new(0, 1, 0)
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elseif not in_list(mirroring_keywords, token) then
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current_axis_text = token
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success, current_axis = parse_axis_name(token, facing_dir)
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if not success then return success, current_axis end
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end
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state = "VALUE"
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elseif state == "VALUE" then
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local offset_this = tonumber(token)
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if not offset_this then
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return false, "Error: Invalid count value '"..tostring(token).."' for axis '"..current_axis_text.."'. Values may only be positive or negative integers."
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end
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offset_this = current_axis * offset_this
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-- print("DEBUG STATE VALUE offset_this", offset_this)
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-- Apply the new offset to the virtual defined region
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if current_axis_text == "horizontal" or current_axis_text == "vertical" then
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-- We're horizonal / vertical
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vpos1 = vpos1 + (offset_this * -1)
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vpos2 = vpos2 + offset_this
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else
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vpos1, vpos2 = vregion_apply(vpos1, vpos2, offset_this)
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-- Handle the extra mirroring keyword
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if in_list(mirroring_keywords, token_next) then
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vpos1, vpos2 = vregion_apply(vpos1, vpos2, offset_this * -1)
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end
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end
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state = "AXIS"
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else
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return false, "Error: Failed to parse input due to unknown state '"..tostring(state).."' (this is probably a bug - please report it!)"
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end
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end
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return true, vpos1, vpos2
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end
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return {
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parse_axes = parse_axes,
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parse_axis_name = parse_axis_name,
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parse_abs_axis_name = parse_abs_axis_name,
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parse_relative_axis_name = parse_relative_axis_name
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}
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