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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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Starbeamrainbowlabs
1ae48f3a52
Also update //for to make use of this new functionality. //subdivide is still on the todo list. The new functionality works by adding the new property `async = false` to command definition tables registered via wea_core.register_command()`. When `true`, if and only if the command's MAIN FUNC ONLY returns no values at all then it will consider an async operation to be in progress. This delays `run_command` from emitting the `post-execute` event on `wea_core`. Additionally, all async commands have a callback function injected as the first argument to their main `func` (ref main cmd definition table). This callback function -- if no arguments are returned by the main `func` -- must be called once the async operation is complete with same args you would normally return from `func` -- that is `success, result_message`. These will then be handled as normal and sent to the player as appropriate, as well as finally emitting the `post-execute` event. BUG: There is a potential issue in this implementation, in that if i.e. `minetest.after()` is used to delay async execution then this will break out of the `xpcall()` protection in place to prevent crashes. To this end, if you implement an async function you need to be very careful, and do a manual `wea_core.safe_function()` call yourself! |
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.. | ||
airapply.lua | ||
ellipsoidapply.lua | ||
for.lua | ||
init.lua | ||
listentities.lua | ||
macro.lua | ||
many.lua | ||
multi.lua | ||
nodeapply.lua | ||
noiseapply2d.lua | ||
subdivide.lua |