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38 lines
2.1 KiB
Lua
38 lines
2.1 KiB
Lua
local wea = worldeditadditions
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--- Sculpting brush engine.
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-- @namespace worldeditadditions.sculpt
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local sculpt = {
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brushes = {
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circle_soft1 = dofile(wea.modpath.."/lib/sculpt/brushes/circle_soft1.lua"),
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circle = dofile(wea.modpath.."/lib/sculpt/brushes/circle.lua"),
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square = dofile(wea.modpath.."/lib/sculpt/brushes/square.lua"),
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gaussian_hard = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian_hard.lua"),
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gaussian = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian.lua"),
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gaussian_soft = dofile(wea.modpath.."/lib/sculpt/brushes/gaussian_soft.lua"),
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},
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make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua"),
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make_preview = dofile(wea.modpath.."/lib/sculpt/make_preview.lua"),
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preview_brush = dofile(wea.modpath.."/lib/sculpt/preview_brush.lua"),
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apply_heightmap = dofile(wea.modpath.."/lib/sculpt/apply_heightmap.lua"),
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apply = dofile(wea.modpath.."/lib/sculpt/apply.lua"),
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scan_static = dofile(wea.modpath.."/lib/sculpt/scan_static.lua"),
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import_static = dofile(wea.modpath.."/lib/sculpt/import_static.lua"),
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parse_static = dofile(wea.modpath.."/lib/sculpt/parse_static.lua")
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}
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--- Brushes for use with the sculpting system.
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-- Dump your own in the directory `worldeditadditions/lib/sculpt/brushes` (relative to the WorldEditAdditions git repository root), and WorldEditAdditions will automatically read them!
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--
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-- See the documentation for more information: <https://worldeditadditions.mooncarrot.space/Reference/#sculpt>
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-- @namespace worldeditadditions.sculpt.brushes
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-- scan_sculpt is called after everything is loaded in the main init file
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return sculpt
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-- TODO: Automatically find & register all text file based brushes in the brushes directory
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-- TODO: Implement automatic scaling of static brushes to the correct size. We have scale already, but we probably need to implement a proper 2d canvas scaling algorithm. Some options to consider: linear < [bi]cubic < nohalo/lohalo
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-- Note that we do NOT automatically find & register computed brushes because that's an easy way to execute arbitrary Lua code & cause a security issue unless handled very carefully
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