mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 17:12:59 +00:00
164 lines
6.4 KiB
Lua
164 lines
6.4 KiB
Lua
local wea = worldeditadditions
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-- Test command:
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-- //multi //fp set1 1330 60 5455 //fp set2 1355 35 5430 //subdivide 10 10 10 fixlight //y
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local function will_trigger_saferegion(name, cmd_name, args)
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if not worldedit.registered_commands[cmd_name] then return nil, "Error: That worldedit command could not be found (perhaps it hasn't been upgraded to worldedit.register_command() yet?)" end
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local def = worldedit.registered_commands[cmd_name]
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if not def.parse then return nil, "Error: No parse method found (this is a bug)." end
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local parsed = {def.parse(args)}
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local parse_success = table.remove(parsed, 1)
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if not success then return nil, table.remove(parsed, 1) end
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if not def.nodes_needed then return false end
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local success, result = def.nodes_needed(name, unpack(parsed))
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if not success then return nil, result end
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if result > 10000 then return true end
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return false
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end
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-- Counts the number of chunks in the given area.
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-- TODO: Do the maths properly here instead of using a loop - the loop is *very* inefficient - especially for large areas
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local function count_chunks(pos1, pos2, chunk_size)
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local count = 0
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for z = pos2.z, pos1.z, -chunk_size.z do
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for y = pos2.y, pos1.y, -chunk_size.y do
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for x = pos2.x, pos1.x, -chunk_size.x do
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count = count + 1
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end
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end
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end
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return count
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end
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worldedit.register_command("subdivide", {
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params = "<size_x> <size_y> <size_z> <command> <params>",
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description = "Subdivides the given worldedit area into chunks and runs a worldedit command multiple times to cover the defined region. Note that the given command must NOT be prepended with any forward slashes - just like //cubeapply.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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local parts = wea.split(params_text, "%s+", false)
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if #parts < 4 then
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return false, "Error: Not enough arguments (try /help /subdivide)."
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end
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local chunk_size = {
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x = tonumber(parts[1]),
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y = tonumber(parts[2]),
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z = tonumber(parts[3])
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}
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if chunk_size.x == nil then return false, "Error: Invalid value for size_x (must be an integer)." end
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if chunk_size.y == nil then return false, "Error: Invalid value for size_y (must be an integer)." end
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if chunk_size.z == nil then return false, "Error: Invalid value for size_x (must be an integer)." end
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chunk_size.x = math.floor(chunk_size.x)
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chunk_size.y = math.floor(chunk_size.y)
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chunk_size.z = math.floor(chunk_size.z)
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local cmd_name = parts[4]
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if not worldedit.registered_commands[cmd_name] then
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return false, "Error: The worldedit command '"..parts[4].."' does not exist (try /help)."
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end
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-- success, chunk_size, command_name, args
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return true, chunk_size, parts[4], table.concat(parts, " ", 5)
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end,
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nodes_needed = function(name)
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, chunk_size, cmd_name, args)
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local time_total = worldeditadditions.get_ms_time()
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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local volume = worldedit.volume(pos1, pos2)
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local cmd = worldedit.registered_commands[cmd_name]
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if not minetest.check_player_privs(name, cmd.privs) then
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return false, "Error: Your privileges are unsufficient to run '"..cmd_name.."'."
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end
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local i = 1
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-- local chunks_total = math.ceil((pos2.x - pos1.x) / (chunk_size.x - 1))
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-- * math.ceil((pos2.y - pos1.y) / (chunk_size.y - 1))
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-- * math.ceil((pos2.z - pos1.z) / (chunk_size.z - 1))
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local chunks_total = count_chunks(pos1, pos2, chunk_size)
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local msg_prefix = "[ subdivide | "..table.concat({cmd_name, args}, " ").." ] "
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worldedit.player_notify(name,
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msg_prefix.."Starting - "
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-- ..wea.vector.tostring(pos1).." - "..wea.vector.tostring(pos2)
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.." chunk size: "..wea.vector.tostring(chunk_size)
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..", "..chunks_total.." chunks total"
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.." ("..volume.." nodes)"
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)
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chunk_size.x = chunk_size.x - 1 -- WorldEdit regions are inclusive
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chunk_size.y = chunk_size.y - 1 -- WorldEdit regions are inclusive
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chunk_size.z = chunk_size.z - 1 -- WorldEdit regions are inclusive
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local time_last_msg = worldeditadditions.get_ms_time()
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local time_chunks = {}
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for z = pos2.z, pos1.z, -(chunk_size.z + 1) do
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for y = pos2.y, pos1.y, -(chunk_size.y + 1) do
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for x = pos2.x, pos1.x, -(chunk_size.x + 1) do
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local c_pos2 = { x = x, y = y, z = z }
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local c_pos1 = {
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x = x - chunk_size.x,
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y = y - chunk_size.y,
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z = z - chunk_size.z
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}
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-- print("c1", wea.vector.tostring(c_pos1), "c2", wea.vector.tostring(c_pos2), "volume", worldedit.volume(c_pos1, c_pos2))
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if c_pos1.x < pos1.x then c_pos1.x = pos1.x end
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if c_pos1.y < pos1.y then c_pos1.y = pos1.y end
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if c_pos1.z < pos1.z then c_pos1.z = pos1.z end
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local time_this = worldeditadditions.get_ms_time()
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worldedit.player_notify_suppress(name)
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worldedit.pos1[name] = c_pos1
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worldedit.pos2[name] = c_pos2
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cmd.func(name, args)
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if will_trigger_saferegion(name, cmd_name, args) then
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minetest.chatcommands["/y"].func()
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end
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worldedit.player_notify_unsuppress(name)
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time_this = worldeditadditions.get_ms_time() - time_this
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table.insert(time_chunks, time_this)
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local time_average = wea.average(time_chunks)
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local eta = (chunks_total - i) * time_average
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-- print("eta", eta, "time_average", time_average, "chunks_left", chunks_total - i)
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-- Send updates every 2 seconds, and after the first 3 chunks are done
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if worldeditadditions.get_ms_time() - time_last_msg > 2 * 1000 or i == 3 or i == chunks_total then
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worldedit.player_notify(name,
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msg_prefix
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..i.." / "..chunks_total.." (~"
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..string.format("%.2f", (i / chunks_total) * 100).."%) complete | "
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.."last chunk: "..wea.human_time(time_this)
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..", average: "..wea.human_time(time_average)
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..", ETA: ~"..wea.human_time(eta)
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)
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time_last_msg = worldeditadditions.get_ms_time()
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end
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i = i + 1
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end
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end
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end
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i = i - 1
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worldedit.pos1[name] = pos1
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worldedit.pos2[name] = pos2
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time_total = worldeditadditions.get_ms_time() - time_total
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minetest.log("action", name.." used //subdivide at "..wea.vector.tostring(pos1).." - "..wea.vector.tostring(pos2)..", with "..i.." chunks and "..worldedit.volume(pos1, pos2).." total nodes in "..time_total.."s")
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return true, msg_prefix.."Complete: "..i.." chunks processed in "..wea.human_time(time_total)
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end
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})
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