Minetest-WorldEditAdditions/worldeditadditions/utils/strings.lua
Starbeamrainbowlabs fd5804dd9c
//erode: Finish the initial round of bugfixing, but I'm on the fence about it.
Specifically, I'm unsure about whether I'm happy with the effects of the 
algorithm.
Also, we convolve with a 3x3 gaussian kernel after erosion is complete - 
and we have verified that the erosion is having an positive effect at 
"roughening up" a terrain surface.
It seems like the initial blog post was correct: the algorithm does tend 
to make steep surfaces steeper.
It also appears that it's more effective on larger areas, and 'gentler' 
curves. THis might be because the surface normals are more conducive to 
making the snowballs roll.
Finally, we need to decide whether we want to keep the precomputed 
normals as we have now, or whether we want to dynamically compute them 
at the some of request.
2020-08-21 20:59:50 +01:00

264 lines
8.3 KiB
Lua

-- Licence: GPLv2 (MPL-2.0 is compatible, so we can use this here)
-- Source: https://stackoverflow.com/a/43582076/1460422
-- gsplit: iterate over substrings in a string separated by a pattern
--
-- Parameters:
-- text (string) - the string to iterate over
-- pattern (string) - the separator pattern
-- plain (boolean) - if true (or truthy), pattern is interpreted as a plain
-- string, not a Lua pattern
--
-- Returns: iterator
--
-- Usage:
-- for substr in gsplit(text, pattern, plain) do
-- doSomething(substr)
-- end
function worldeditadditions.gsplit(text, pattern, plain)
local splitStart, length = 1, #text
return function ()
if splitStart then
local sepStart, sepEnd = string.find(text, pattern, splitStart, plain)
local ret
if not sepStart then
ret = string.sub(text, splitStart)
splitStart = nil
elseif sepEnd < sepStart then
-- Empty separator!
ret = string.sub(text, splitStart, sepStart)
if sepStart < length then
splitStart = sepStart + 1
else
splitStart = nil
end
else
ret = sepStart > splitStart and string.sub(text, splitStart, sepStart - 1) or ''
splitStart = sepEnd + 1
end
return ret
end
end
end
-- split: split a string into substrings separated by a pattern.
--
-- Parameters:
-- text (string) - the string to iterate over
-- pattern (string) - the separator pattern
-- plain (boolean) - if true (or truthy), pattern is interpreted as a plain
-- string, not a Lua pattern
--
-- Returns: table (a sequence table containing the substrings)
function worldeditadditions.split(text, pattern, plain)
local ret = {}
for match in worldeditadditions.gsplit(text, pattern, plain) do
table.insert(ret, match)
end
return ret
end
--- Pads str to length len with char from right
-- @source https://snipplr.com/view/13092/strlpad--pad-string-to-the-left
function worldeditadditions.str_padend(str, len, char)
if char == nil then char = ' ' end
return str .. string.rep(char, len - #str)
end
--- Pads str to length len with char from left
-- Adapted from the above
function worldeditadditions.str_padstart(str, len, char)
if char == nil then char = ' ' end
return string.rep(char, len - #str) .. str
end
--- Equivalent to string.startsWith in JS
-- @param str string The string to operate on
-- @param start number The start string to look for
-- @returns bool Whether start is present at the beginning of str
function worldeditadditions.string_starts(str,start)
return string.sub(str,1,string.len(start))==start
end
--- Prints a 2d array of numbers formatted like a JS TypedArray (e.g. like a manip node list or a convolutional kernel)
-- In other words, the numbers should be formatted as a single flat array.
-- @param tbl number[] The ZERO-indexed list of numbers
-- @param width number The width of 2D array.
function worldeditadditions.print_2d(tbl, width)
print("==== count: "..#tbl..", width:"..width.." ====")
local display_width = 1
for _i,value in pairs(tbl) do
display_width = math.max(display_width, #tostring(value))
end
display_width = display_width + 2
local next = {}
for i=0, #tbl do
table.insert(next, worldeditadditions.str_padstart(tostring(tbl[i]), display_width))
if #next == width then
print(table.concat(next, ""))
next = {}
end
end
end
--- Turns an associative node_id → count table into a human-readable list.
-- Works well with worldeditadditions.make_ascii_table().
function worldeditadditions.node_distribution_to_list(distribution, nodes_total)
local distribution_data = {}
for node_id, count in pairs(distribution) do
table.insert(distribution_data, {
count,
tostring(worldeditadditions.round((count / nodes_total) * 100, 2)).."%",
minetest.get_name_from_content_id(node_id)
})
end
return distribution_data
end
--- Makes a human-readable table of data.
-- Data should be a 2D array - i.e. a table of tables. The nested tables should
-- contain a list of items for a single row.
-- If total is specified, then a grand total is printed at the bottom - this is
-- useful when you want to print a node list - works well with
-- worldeditadditions.node_distribution_to_list().
function worldeditadditions.make_ascii_table(data, total)
local extra_padding = 2
local result = {}
local max_lengths = {}
for y = 1, #data, 1 do
for x = 1, #data[y], 1 do
if not max_lengths[x] then
max_lengths[x] = 0
end
max_lengths[x] = math.max(max_lengths[x], #tostring(data[y][x]) + extra_padding)
end
end
for _key, row in ipairs(data) do
local row_result = {}
for i = 1, #row, 1 do
row_result[#row_result + 1] = worldeditadditions.str_padend(tostring(row[i]), max_lengths[i], " ")
end
result[#result+1] = table.concat(row_result, "")
end
if total then
result[#result+1] = string.rep("=", 6 + #tostring(total) + 6).."\n"..
"Total "..total.." nodes\n"
end
-- TODO: Add multi-column support here
return table.concat(result, "\n")
end
--- Parses a list of strings as a list of weighted nodes - e.g. like in the //mix command.
-- @param parts string[] The list of strings to parse (try worldeditadditions.split)
-- @param as_list bool If true, then table.insert() successive { node = string, weight = number } subtables when parsing instead of populating as an associative array.
-- @returns table A table in the form node_name => weight.
function worldeditadditions.parse_weighted_nodes(parts, as_list)
if as_list == nil then as_list = false end
local MODE_EITHER = 1
local MODE_NODE = 2
local result = {}
local mode = MODE_NODE
local last_node_name = nil
for i, part in ipairs(parts) do
print("i: "..i..", part: "..part)
if mode == MODE_NODE then
print("mode: node");
local next = worldedit.normalize_nodename(part)
if not next then
return false, "Error: Invalid node name '"..part.."'"
end
last_node_name = next
mode = MODE_EITHER
elseif mode == MODE_EITHER then
print("mode: either");
local chance = tonumber(part)
if not chance then
print("not a chance, trying a node name")
local node_name = worldedit.normalize_nodename(part)
if not node_name then
return false, "Error: Invalid number '"..chance.."'"
end
if last_node_name then
if as_list then table.insert(result, { node = last_node_name, weight = 1 })
else result[last_node_name] = 1 end
end
last_node_name = node_name
mode = MODE_EITHER
else
print("it's a chance: ", chance, "for", last_node_name)
chance = math.floor(chance)
if as_list then table.insert(result, { node = last_node_name, weight = chance })
else result[last_node_name] = chance end
last_node_name = nil
mode = MODE_NODE
end
end
end
if last_node_name then
print("caught trailing node name: ", last_node_name)
if as_list then table.insert(result, { node = last_node_name, weight = 1 })
else result[last_node_name] = 1 end
end
return true, result
end
function worldeditadditions.parse_map(params_text)
local result = {}
local parts = worldeditadditions.split(params_text, "%s+", false)
local last_key = nil
for i, part in ipairs(parts) do
if i % 2 == 0 then -- Lua starts at 1 :-/
-- Try converting to a number to see if it works
local part_converted = tonumber(part)
if as_number == nil then part_converted = part end
result[last_key] = part
else
last_key = part
end
end
return true, result
end
function worldeditadditions.map_stringify(map)
local result = {}
for key, value in pairs(map) do
table.insert(result, key.."\t"..value)
end
return table.concat(result, "\n")
end
--- Converts a float milliseconds into a human-readable string.
-- Ported from PHP human_time from Pepperminty Wiki: https://github.com/sbrl/Pepperminty-Wiki/blob/fa81f0d/core/05-functions.php#L82-L104
-- @param ms float The number of milliseconds to convert.
-- @return string A human-readable string representing the input ms.
function worldeditadditions.human_time(ms)
local tokens = {
{ 31536000 * 1000, 'year' },
{ 2592000 * 1000, 'month' },
{ 604800 * 1000, 'week' },
{ 86400 * 1000, 'day' },
{ 3600 * 1000, 'hr' },
{ 60 * 1000, 'min' },
{ 1 * 1000, 's' },
{ 1, 'ms'}
}
for _,pair in pairs(tokens) do
if ms > pair[1] or pair[2] == "ms" then
local unit = pair[2]
if ms > 60 * 1000 and math.floor(ms / pair[1]) > 1 then
unit = unit.."s"
end
return string.format("%.2f", ms / pair[1])..unit
end
end
end